New translation system, part 10: Armor
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2 changed files with 29 additions and 25 deletions
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@ -1,3 +1,5 @@
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local S = minetest.get_translator("3d_armor_stand")
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local elements = {"head", "torso", "legs", "feet"}
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local function get_stand_object(pos)
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@ -88,9 +90,9 @@ end
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-- FIXME: The armor stand should be an entity
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minetest.register_node("3d_armor_stand:armor_stand", {
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description = "Armor Stand",
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_doc_items_longdesc = "An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.",
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_doc_items_usagehelp = "Hold an armor item in your hand and rightclick the armor stand to put it on the armor stand. To take a piece of armor from the armor stand, select your hand and rightclick the armor stand. You'll retrieve the first armor item from above.",
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description = S("Armor Stand"),
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_doc_items_longdesc = S("An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand."),
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_doc_items_usagehelp = S("Hold an armor item in your hand and rightclick the armor stand to put it on the armor stand. To take a piece of armor from the armor stand, select your hand and rightclick the armor stand. You'll retrieve the first armor item from above."),
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drawtype = "mesh",
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mesh = "3d_armor_stand.obj",
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inventory_image = "3d_armor_stand_item.png",
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