Add new lever model by Gerold55

This commit is contained in:
Wuzzy 2017-07-31 05:35:55 +02:00
parent 8e7002d75a
commit 4548f2d19e
14 changed files with 191 additions and 548 deletions

View file

@ -2,30 +2,21 @@
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "nodebox",
drawtype = "mesh",
tiles = {
"jeija_wall_lever_tb.png",
"jeija_wall_lever_bottom.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_off.png",
"jeija_wall_lever_lever_light_on.png",
},
inventory_image = "jeija_wall_lever.png",
wield_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "jeija_wall_lever_off.obj",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 },
{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }},
},
node_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }} -- the lever itself.
fixed = { -3/16, -8/16, -4/16, 3/16, -2/16, 4/16 },
},
groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
is_ground_content = false,
@ -37,7 +28,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
@ -46,29 +37,19 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
_mcl_hardness = 0.5,
})
minetest.register_node("mesecons_walllever:wall_lever_on", {
drawtype = "nodebox",
drawtype = "mesh",
tiles = {
"jeija_wall_lever_top.png",
"jeija_wall_lever_tb.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_on.png",
"jeija_wall_lever_lever_light_on.png",
},
inventory_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
mesh = "jeija_wall_lever_on.obj",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 },
{ -1/16, 0, 7/16, 1/16, 8/16, 5/16 }},
},
node_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
{ -1/16, 0/16, 7/16, 1/16, 8/16, 5/16 }} -- the lever itself.
fixed = { -3/16, -8/16, -4/16, 3/16, -2/16, 4/16 },
},
groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
is_ground_content = false,
@ -80,7 +61,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on