Implement per-class mob cap
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42 changed files with 96 additions and 18 deletions
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@ -226,6 +226,8 @@ functions needed for the mob to work properly which contains the following:
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MineClone 2 extensions:
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'spawn_class' Classification of mod for the spawning algorithm:
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"hostile", "passive", "ambient" or "water"
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'ignores_nametag' if true, mob cannot be named by nametag
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'rain_damage' damage per second if mob is standing in rain (default: 0)
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'sunlight_damage' holds the damage per second inflicted to mobs when they
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