Implement per-class mob cap

This commit is contained in:
Wuzzy 2020-04-11 02:46:03 +02:00
parent 8e06e4e8b2
commit 47cda09073
42 changed files with 96 additions and 18 deletions

View file

@ -226,6 +226,8 @@ functions needed for the mob to work properly which contains the following:
MineClone 2 extensions:
'spawn_class' Classification of mod for the spawning algorithm:
"hostile", "passive", "ambient" or "water"
'ignores_nametag' if true, mob cannot be named by nametag
'rain_damage' damage per second if mob is standing in rain (default: 0)
'sunlight_damage' holds the damage per second inflicted to mobs when they