Implement per-class mob cap

This commit is contained in:
Wuzzy 2020-04-11 02:46:03 +02:00
parent 8e06e4e8b2
commit 47cda09073
42 changed files with 96 additions and 18 deletions

View file

@ -22,6 +22,7 @@ local gotten_texture = {
mobs:register_mob("mobs_mc:snowman", {
type = "npc",
spawn_class = "passive",
passive = true,
hp_min = 4,
hp_max = 4,