Fix group attack for slime, zombie and zombiepig
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5 changed files with 20 additions and 10 deletions
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@ -2569,12 +2569,20 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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if obj then
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-- only alert members of same mob
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if obj.group_attack == true
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-- only alert members of same mob or friends
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if obj.group_attack
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and obj.state ~= "attack"
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and obj.owner ~= name
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and obj.name == self.name then
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do_attack(obj, hitter)
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and obj.owner ~= name then
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if obj.name == self.name then
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do_attack(obj, hitter)
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elseif type(obj.group_attack) == "table" then
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for i=1, #obj.group_attack do
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if obj.name == obj.group_attack[i] then
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do_attack(obj, hitter)
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break
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end
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end
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end
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end
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-- have owned mobs attack player threat
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@ -78,6 +78,8 @@ functions needed for the mob to work properly which contains the following:
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punches when nearby.
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'group_attack' when true has same mob type grouping together to attack
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offender.
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[MCL2 extension:] When a table, this is a list of
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mob types that will get alerted as well (besides same mob type)
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'attack_type' tells the api what a mob does when attacking the player
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or another mob:
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'dogfight' is a melee attack when player is within mob reach.
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@ -222,6 +224,7 @@ functions needed for the mob to work properly which contains the following:
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'glow' same as in entity definition
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'child' if true, spawn mob as child
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Node Replacement
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----------------
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