Fix group attack for slime, zombie and zombiepig

This commit is contained in:
Wuzzy 2019-03-09 01:50:00 +01:00
parent f3b4c56772
commit 47ef78bf6a
5 changed files with 20 additions and 10 deletions

View file

@ -2569,12 +2569,20 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
if obj then
-- only alert members of same mob
if obj.group_attack == true
-- only alert members of same mob or friends
if obj.group_attack
and obj.state ~= "attack"
and obj.owner ~= name
and obj.name == self.name then
do_attack(obj, hitter)
and obj.owner ~= name then
if obj.name == self.name then
do_attack(obj, hitter)
elseif type(obj.group_attack) == "table" then
for i=1, #obj.group_attack do
if obj.name == obj.group_attack[i] then
do_attack(obj, hitter)
break
end
end
end
end
-- have owned mobs attack player threat