Fix group attack for slime, zombie and zombiepig
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parent
f3b4c56772
commit
47ef78bf6a
5 changed files with 20 additions and 10 deletions
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@ -58,7 +58,7 @@ end
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local slime_big = {
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type = "monster",
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pathfinding = 1,
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group_attack = true,
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group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
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hp_min = 16,
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hp_max = 16,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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@ -65,8 +65,8 @@ local zombie = {
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fear_height = 4,
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pathfinding = 1,
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jump = true,
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--jump_height = 3,
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group_attack = true,
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jump_height = 4,
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group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
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drops = drops_zombie,
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animation = {
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speed_normal = 25, speed_run = 50,
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@ -75,7 +75,6 @@ local zombie = {
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run_start = 0, run_end = 40,
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},
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lava_damage = 4,
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-- TODO: Burn mob only when in direct sunlight
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sunlight_damage = 2,
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view_range = 16,
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attack_type = "dogfight",
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@ -18,7 +18,7 @@ local pigman = {
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hp_max = 20,
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armor = 90,
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attack_type = "dogfight",
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group_attack = true,
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group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
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damage = 9,
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reach = 2,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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