Regularily damage and delete entities in void
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ab38d55646
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7 changed files with 51 additions and 22 deletions
2
mods/ENTITIES/mcl_void_damage/depends.txt
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2
mods/ENTITIES/mcl_void_damage/depends.txt
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mcl_worlds
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mcl_death_messages
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1
mods/ENTITIES/mcl_void_damage/description.txt
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1
mods/ENTITIES/mcl_void_damage/description.txt
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Deal damage to entities stuck in the deep void
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43
mods/ENTITIES/mcl_void_damage/init.lua
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43
mods/ENTITIES/mcl_void_damage/init.lua
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local voidtimer = 0
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minetest.register_globalstep(function(dtime)
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voidtimer = voidtimer + dtime
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if voidtimer > 0.5 then
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voidtimer = 0
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local objs = minetest.object_refs
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local enable_damage = minetest.settings:get_bool("enable_damage")
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for id, obj in pairs(objs) do
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local pos = obj:get_pos()
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local void, void_deadly = mcl_worlds.is_in_void(pos)
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if void_deadly then
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local is_player = obj:is_player()
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local ent = obj:get_luaentity()
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local immortal_val = obj:get_armor_groups().immortal
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local is_immortal = false
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if immortal_val and immortal_val > 0 then
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is_immortal = true
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end
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if is_immortal or not enable_damage then
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if is_player then
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-- If damage is disabled, we can't kill players.
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-- So we just teleport the player back to spawn.
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local spawn = mcl_spawn.get_spawn_pos(obj)
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obj:set_pos(spawn)
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mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(spawn))
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minetest.chat_send_player(obj:get_player_name(), "The void is off-limits to you!")
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else
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obj:remove()
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end
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elseif enable_damage and not is_immortal then
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-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
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if obj:get_hp() > 0 then
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if is_player then
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mcl_death_messages.player_damage(obj, string.format("%s fell into the endless void.", obj:get_player_name()))
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end
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obj:set_hp(obj:get_hp() - 4)
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end
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end
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end
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end
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end
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end)
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1
mods/ENTITIES/mcl_void_damage/mod.conf
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1
mods/ENTITIES/mcl_void_damage/mod.conf
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name = mcl_void_damage
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