Regularily damage and delete entities in void
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parent
ab38d55646
commit
48b7191af2
7 changed files with 51 additions and 22 deletions
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@ -3,8 +3,10 @@ minetest.register_on_dieplayer(function(player)
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if keep == false then
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-- Drop inventory, crafting grid and armor
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local inv = player:get_inventory()
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local pos = player:getpos()
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local pos = player:get_pos()
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local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
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-- No item drop if in deep void
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local void, void_deadly = mcl_worlds.is_in_void(pos)
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local lists = {
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{ inv = inv, listname = "main", drop = true },
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{ inv = inv, listname = "craft", drop = true },
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@ -21,7 +23,7 @@ minetest.register_on_dieplayer(function(player)
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local z = math.random(0, 9)/3
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pos.x = pos.x + x
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pos.z = pos.z + z
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if drop then
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if not void_deadly and drop then
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minetest.add_item(pos, stack)
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end
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stack:clear()
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@ -1,5 +1,4 @@
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mcl_init
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mcl_worlds
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mcl_core
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mcl_particles
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mcl_hunger
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@ -141,25 +141,6 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Deal Void damage
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local void, void_deadly = mcl_worlds.is_in_void(pos)
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if void_deadly then
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-- Player is deep into the void, deal void damage
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if minetest.settings:get_bool("enable_damage") then
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if player:get_hp() > 0 then
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mcl_death_messages.player_damage(player, string.format("%s fell into the endless void.", name))
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player:set_hp(player:get_hp() - 4)
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end
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else
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-- If damge is disabled, we can't kill the player.
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-- So we just teleport the player back to spawn.
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local spawn = mcl_spawn.get_spawn_pos(player)
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player:set_pos(spawn)
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mcl_worlds.dimension_change(player, mcl_worlds.pos_to_dimension(spawn))
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minetest.chat_send_player(name, "The void is off-limits to you!")
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end
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end
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--[[ Swimming: Cause exhaustion.
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NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
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Head alone does not count. We respect that for now. ]]
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