Move bow/arrow logic into new mod mcl_bows
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parent
e55a1a6211
commit
4be5f89829
27 changed files with 391 additions and 388 deletions
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@ -34,7 +34,7 @@ minetest.register_node("mobs_mc:arrow_box", {
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow.png^[transformFX"},
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tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
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groups = {not_in_creative_inventory=1},
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})
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@ -135,7 +135,7 @@ if c("arrow") then
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description = S("Arrow"),
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_doc_items_longdesc = S("Arrows are ammunition for bows."),
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_doc_items_usagehelp = S("To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom."),
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inventory_image = "mcl_throwing_arrow_inv.png",
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inventory_image = "mcl_bows_arrow_inv.png",
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})
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end
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@ -155,7 +155,7 @@ if c("bow") then
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description = S("Bow"),
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_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes."),
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_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage."),
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inventory_image = "mcl_throwing_bow.png",
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inventory_image = "mcl_bows_bow.png",
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on_use = function(itemstack, user, pointed_thing)
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.settings:get_bool("creative_mode") then
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