Rebranding of the mobs redo mod

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Wuzzy 2018-05-31 17:54:35 +02:00
parent 9afe5da7b4
commit 4be664ab49
3 changed files with 24 additions and 281 deletions

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Mobs Redo API
=============
Mobs Redo: MineClone 2 Edition
API documentation
==============================
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
Welcome to the world of mobs in Minetest and hopefully an easy guide to defining
your own mobs and having them appear in your worlds.
@ -437,27 +438,20 @@ and damages any entity caught inside the blast radius. Protection will limit
node destruction but not entity damage.
Capturing Mobs
--------------
mobs:capture_mob
----------------
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
force_take, replacewith)
mobs:capture_mob(...)
This function is generally called inside the on_rightclick section of the mob
api code, it provides a chance of capturing the mob by hand, using the net or
lasso items, and can also have the player take the mob by force if tamed and
replace with another item entirely.
Does nothing and returns false.
'self' mob information
'clicker' player information
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
disable
'force_take' take mob by force, even if tamed (true or false)
'replacewith' once captured replace mob with this item instead (overrides
new mob eggs with saved information)
This function is provided for compability with Mobs Redo for an attempt to
capture a mob.
Mobs cannot be captured in MineClone 2.
In Mobs Redo, this is generally called inside the on_rightclick section of the mob
api code, it provides a chance of capturing the mob. See Mobs Redo documentation
of parameters.
Feeding and Taming/Breeding
---------------------------