Kinda allow arrow shooting from dispensers
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parent
27e6352704
commit
4d0e1eb2e9
2 changed files with 22 additions and 10 deletions
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@ -4,13 +4,13 @@ dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua")
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mcl_throwing = {}
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local arrows = {
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{"mcl_throwing:arrow", "mcl_throwing:arrow_entity"},
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["mcl_throwing:arrow"] = "mcl_throwing:arrow_entity",
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}
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local GRAVITY = 9.81
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mcl_throwing.shoot_arrow = function(entity_name, pos, dir, yaw, shooter)
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, entity_name)
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mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter)
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
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obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
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obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
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obj:setyaw(yaw+math.pi/2)
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@ -25,16 +25,16 @@ mcl_throwing.shoot_arrow = function(entity_name, pos, dir, yaw, shooter)
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end
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local player_shoot_arrow = function(itemstack, player)
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for _,arrow in ipairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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for arrow_item, arrow_entity in pairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow_item then
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if not minetest.setting_getbool("creative_mode") then
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player:get_inventory():remove_item("main", arrow[1])
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player:get_inventory():remove_item("main", arrow_item)
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end
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local playerpos = player:getpos()
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local dir = player:get_look_dir()
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local yaw = player:get_look_horizontal()
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mcl_throwing.shoot_arrow(arrow[2], {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player)
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mcl_throwing.shoot_arrow(arrow_item, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player)
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return true
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end
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end
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