Merge branch 'biomes'

This commit is contained in:
Wuzzy 2017-08-21 03:43:07 +02:00
commit 4f03f1c516
85 changed files with 4562 additions and 703 deletions

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@ -203,3 +203,5 @@ mesecon:register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_off")
mesecon:register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_on")
mesecon:register_mvps_stopper("mesecons_noteblock:noteblock")
mesecon:register_mvps_stopper("3d_armor_stand:armor_stand")
mesecon:register_mvps_stopper("mcl_portals:portal")
mesecon:register_mvps_stopper("mcl_portals:portal_end")

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@ -1,3 +1,5 @@
mcl_sounds?
mcl_util?
mcl_wool?
mcl_dye?
mcl_tnt?

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@ -136,6 +136,17 @@ function mcl_beds.skip_night()
end
function mcl_beds.on_rightclick(pos, player)
if minetest.get_modpath("mcl_init") then
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
minetest.remove_node(pos)
if minetest.get_modpath("mcl_tnt") then
tnt.boom(pos, {radius = 4, damage_radius = 4})
end
return
end
end
local name = player:get_player_name()
local ppos = player:getpos()
local tod = minetest.get_timeofday() * 24000

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@ -1,8 +1,6 @@
-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water")
minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
@ -39,18 +37,29 @@ local sound_take = function(itemname, pos)
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- source_place = a string or function.
-- * string: name of the node to place
-- * function(pos): will returns name of the node to place with pos being the placement position
-- source_take = table of liquid source node names to take
-- itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp)
mcl_buckets.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
mcl_buckets.liquids[flowing] = mcl_buckets.liquids[source]
-- name = user-visible bucket description
-- longdesc = long explanatory description (for help)
-- usagehelp = short usage explanation (for help)
-- extra_check = optional function(pos) which can returns false to avoid placing the liquid
--
-- This function can be called from any mod (which depends on this one)
function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, extra_check)
for i=1, #source_take do
mcl_buckets.liquids[source_take[i]] = {
source_place = source_place,
source_take = source_take[i],
itemname = itemname,
}
if type(source_place) == "string" then
mcl_buckets.liquids[source_place] = mcl_buckets.liquids[source_take[i]]
end
end
if itemname ~= nil then
minetest.register_craftitem(itemname, {
@ -67,43 +76,38 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
end
local node = minetest.get_node(pointed_thing.under)
local place_pos = pointed_thing.under
local nn = node.name
-- Call on_rightclick if the pointed node defines it
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack
end
end
local place_liquid = function(pos, node, source, flowing, fullness)
sound_place(source, pos)
if math.floor(fullness/128) == 1 or (not minetest.settings:get_bool("liquid_finite")) then
minetest.add_node(pos, {name=source, param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.add_node(pos, {name=source, param2=LIQUID_MAX})
else
minetest.add_node(pos, {name=flowing, param2=fullness})
end
local place_liquid = function(pos, itemstring)
local fullness = minetest.registered_nodes[itemstring].liquid_range
sound_place(itemstring, pos)
minetest.add_node(pos, {name=itemstring, param2=fullness})
end
local node_place
if type(source_place) == "function" then
node_place = source_place(place_pos)
else
node_place = source_place
end
-- Check if pointing to a buildable node
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
local item = itemstack:get_name()
if item == "mcl_buckets:bucket_water" and
if extra_check and extra_check(place_pos) == false then
-- Fail placement of liquid
elseif item == "mcl_buckets:bucket_water" and
(nn == "mcl_cauldrons:cauldron" or
nn == "mcl_cauldrons:cauldron_1" or
nn == "mcl_cauldrons:cauldron_2") then
-- Put water into cauldron
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
minetest.set_node(place_pos, {name="mcl_cauldrons:cauldron_3"})
sound_place("mcl_core:water_source", pos)
elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
@ -111,12 +115,12 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
-- buildable; replace the node
local pns = user:get_player_name()
if minetest.is_protected(pointed_thing.under, pns) then
if minetest.is_protected(place_pos, pns) then
return itemstack
end
place_liquid(pointed_thing.under, node, source, flowing, fullness)
if mod_doc and doc.entry_exists("nodes", source) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source)
place_liquid(place_pos, node_place)
if mod_doc and doc.entry_exists("nodes", node_place) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
end
else
-- not buildable to; place the liquid above
@ -127,9 +131,9 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
if minetest.is_protected(pointed_thing.above, pn) then
return itemstack
end
place_liquid(pointed_thing.above, node, source, flowing, fullness)
if mod_doc and doc.entry_exists("nodes", source) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source)
place_liquid(pointed_thing.above, node_place)
if mod_doc and doc.entry_exists("nodes", node_place) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
end
else
-- do not remove the bucket with the liquid
@ -188,8 +192,7 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
-- Check if pointing to a liquid source
liquiddef = mcl_buckets.liquids[nn]
local new_bucket
if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
(nn == liquiddef.flowing and minetest.settings:get_bool("liquid_finite"))) then
if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source_take) then
-- Fill bucket, but not in Creative Mode
if not minetest.settings:get_bool("creative_mode") then
@ -234,19 +237,37 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
})
if mod_mcl_core then
-- Water bucket
mcl_buckets.register_liquid(
"mcl_core:water_source",
"mcl_core:water_flowing",
{"mcl_core:water_source"},
"mcl_buckets:bucket_water",
"bucket_water.png",
"Water Bucket",
"A bucket can be used to collect and release liquids. This one is filled with water.",
"Right-click on any block to empty the bucket and put a water source on this spot."
"Right-click on any block to empty the bucket and put a water source on this spot.",
function(pos)
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
return false
else
return true
end
end
)
-- Lava bucket
mcl_buckets.register_liquid(
"mcl_core:lava_source",
"mcl_core:lava_flowing",
function(pos)
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" then
return "mcl_nether:nether_lava_source"
else
return "mcl_core:lava_source"
end
end,
{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
"mcl_buckets:bucket_lava",
"bucket_lava.png",
"Lava Bucket",

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@ -1,3 +1,4 @@
mcl_core
mcl_init
mcl_util
mesecons
doc?

View file

@ -12,10 +12,17 @@ mcl_clock.stereotype = "mcl_clock:clock"
local watch = {}
watch.old_time = -1
-- Image of all 64 possible faces
local clock_frames = 64
-- Timer for random clock spinning
local random_timer = 0.0
local random_timer_trigger = 1.0 -- random clock spinning tick in seconds. Increase if there are performance problems
local random_frame = math.random(0, clock_frames-1)
-- Image of all possible faces
watch.images = {}
for frame=0,63 do
table.insert(watch.images, "mcl_clock_clock.png^[verticalframe:64:"..frame)
for frame=0, clock_frames-1 do
table.insert(watch.images, "mcl_clock_clock.png^[verticalframe:"..clock_frames..":"..frame)
end
local function round(num)
@ -23,9 +30,9 @@ local function round(num)
end
function watch.get_clock_frame()
local t = 64 * minetest.get_timeofday()
local t = clock_frames * minetest.get_timeofday()
t = round(t)
if t == 64 then t = 0 end
if t == clock_frames then t = 0 end
return tostring(t)
end
@ -65,6 +72,12 @@ local force_clock_update_timer = 0
minetest.register_globalstep(function(dtime)
local now = watch.get_clock_frame()
force_clock_update_timer = force_clock_update_timer + dtime
random_timer = random_timer + dtime
-- This causes the random spinning of the clock
if random_timer >= random_timer_trigger then
random_frame = (random_frame + math.random(-4, 4)) % clock_frames
random_timer = 0
end
if watch.old_time == now and force_clock_update_timer < 60 then
return
@ -76,11 +89,19 @@ minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for p, player in ipairs(players) do
for s, stack in ipairs(player:get_inventory():get_list("main")) do
local _, dim = mcl_util.y_to_layer(player:getpos().y)
local frame
-- Clocks do not work in the End, Nether or the Void
if dim == "end" or dim == "nether" or dim == "void" then
frame = random_frame
else
frame = now
end
local count = stack:get_count()
if stack:get_name() == mcl_clock.stereotype then
player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
elseif string.sub(stack:get_name(), 1, 16) == "mcl_clock:clock_" then
player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..frame.." "..count)
elseif minetest.get_item_group(stack:get_name(), "clock") ~= 0 then
player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..frame.." "..count)
end
end
end
@ -107,7 +128,7 @@ minetest.register_craft({
watch.register_item(mcl_clock.stereotype, watch.images[1], true, 1)
-- Faces
for a=0,63,1 do
for a=0,clock_frames-1,1 do
local b = a
if b > 31 then
b = b - 32

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@ -1,3 +1,4 @@
mcl_core
mcl_util
mesecons
doc?

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@ -1,9 +1,23 @@
mcl_compass = {}
local compass_frames = 32
local default_spawn_settings = minetest.settings:get("static_spawnpoint")
-- Timer for random compass spinning
local random_timer = 0
local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems
local random_frame = math.random(0, compass_frames-1)
minetest.register_globalstep(function(dtime)
random_timer = random_timer + dtime
local players = minetest.get_connected_players()
if random_timer >= random_timer_trigger then
random_frame = (random_frame + math.random(-1, 1)) % compass_frames
random_timer = 0
end
for i,player in ipairs(players) do
local function has_compass(player)
for _,stack in ipairs(player:get_inventory():get_list("main")) do
@ -14,24 +28,31 @@ minetest.register_globalstep(function(dtime)
return false
end
if has_compass(player) then
local spawn = {x=0,y=0,z=0}
local s = minetest.settings:get("static_spawnpoint")
if s then
local numbers = string.split(s, ",")
spawn.x = tonumber(numbers[1])
spawn.y = tonumber(numbers[2])
spawn.z = tonumber(numbers[3])
if type(spawn.x) ~= "number" and type(spawn.y) ~= "number" and type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0}
end
end
local pos = player:getpos()
local dir = player:get_look_horizontal()
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
local compass_image = math.floor((angle_relative/11.25) + 0.5)%32
local _, dim = mcl_util.y_to_layer(pos.y)
local compass_image
-- Compasses do not work in the End, Nether or the Void
if dim == "end" or dim == "nether" or dim == "void" then
compass_image = random_frame
else
local spawn = {x=0,y=0,z=0}
local s = minetest.settings:get("static_spawnpoint")
if s then
local numbers = string.split(s, ",")
spawn.x = tonumber(numbers[1])
spawn.y = tonumber(numbers[2])
spawn.z = tonumber(numbers[3])
if type(spawn.x) ~= "number" and type(spawn.y) ~= "number" and type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0}
end
end
local dir = player:get_look_horizontal()
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
compass_image = math.floor((angle_relative/11.25) + 0.5) % compass_frames
end
for j,stack in ipairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
@ -45,7 +66,7 @@ minetest.register_globalstep(function(dtime)
end)
local images = {}
for frame=0,31 do
for frame = 0, compass_frames-1 do
local s = string.format("%02d", frame)
table.insert(images, "mcl_compass_compass_"..s..".png")
end

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@ -642,7 +642,7 @@ end
local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_params().seed)
local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_setting("seed"))
------------------------------
-- Spread grass blocks and mycelium on neighbor dirt

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@ -153,6 +153,8 @@ minetest.register_node("mcl_core:realm_barrier", {
wield_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
tiles = { "blank.png" },
stack_max = 64,
-- To avoid players getting stuck forever between realms
damage_per_second = 8,
sunlight_propagates = true,
is_ground_content = false,
pointable = false,

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@ -15,17 +15,16 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
end
end
-- Ignite/light fire
if pointed_thing.type == "node" then
if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
tnt.ignite(pointed_thing.under)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef._on_ignite then
nodedef._on_ignite(user, pointed_thing)
else
mcl_fire.set_fire(pointed_thing)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
end
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
end
return itemstack

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@ -2,7 +2,7 @@
minetest.register_tool("mcl_fire:flint_and_steel", {
description = "Flint and Steel",
_doc_items_longdesc = "Flint and steel is a tool to start fires and ignite blocks.",
_doc_items_usagehelp = "Rightclick the surface of a block to attempt to light a fire in front of it. On netherrack and magma blocks it will start an eternal fire. Using it on TNT will ignite it.",
_doc_items_usagehelp = "Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited.",
inventory_image = "mcl_fire_flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
@ -25,7 +25,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
if pointed_thing.type == "node" then
local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if nodedef and nodedef._on_ignite then
nodedef._on_ignite(pointed_thing.under, user)
nodedef._on_ignite(user, pointed_thing)
else
mcl_fire.set_fire(pointed_thing)
end

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@ -376,10 +376,14 @@ local eternal_override = {
minetest.remove_node(pos)
end
end,
_on_ignite = function(pos, player)
_on_ignite = function(player, pointed_thing)
local pos = pointed_thing.under
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
local fn = minetest.get_node(flame_pos)
if fn.name == "air" and not minetest.is_protected(flame_pos, "fire") and pointed_thing.under.y < pointed_thing.above.y then
minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
else
mcl_fire.set_fire(pointed_thing)
end
end,
}
@ -392,7 +396,7 @@ end
-- Set pointed_thing on (normal) fire
mcl_fire.set_fire = function(pointed_thing)
local n = minetest.get_node(pointed_thing.above)
if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
if n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
minetest.add_node(pointed_thing.above, {name="mcl_fire:fire"})
end
end

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@ -0,0 +1,7 @@
The MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -0,0 +1,15 @@
# Portals mod for MineClone 2
## How to create portals
Nether portal: Build an upright frame of obsidian, 4 blocks wide and 5 blocks high, and use a flint and steel inside it.
End portal: Build an upright frame of red nether brick blocks, 4 blocks wide and 5 blocks high, and use an eye of ender inside it.
## Credits
Created by maikerumine and Wuzzy.
Code license: MIT License (see `LICENSE`).
Texture license: See main MineClone 2 directory.
License of sound: [CC BY 3.0](http://creativecommons.org/licenses/by/3.0/)
Authors: [FreqMan](https://freesound.org/people/FreqMan/) and Wuzzy
Source: <https://freesound.org/people/FreqMan/sounds/32541/>

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@ -0,0 +1,7 @@
mcl_init
mcl_util
mcl_core
mcl_fire
mcl_nether
mcl_end
doc?

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@ -0,0 +1 @@
Adds buildable portals to the Nether and End dimensions.

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@ -0,0 +1,10 @@
-- Load files
-- Nether portal:
-- Obsidian frame, activated by flint and steel
dofile(minetest.get_modpath("mcl_portals").."/portal_nether.lua")
-- End portal (W.I.P):
-- Red nether brick block frame, activated by an eye of ender
dofile(minetest.get_modpath("mcl_portals").."/portal_end.lua")

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@ -0,0 +1 @@
name = mcl_portals

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@ -0,0 +1,448 @@
-- Parameters
local TCAVE = 0.6
local nobj_cave = nil
local SPAWN_MIN = mcl_vars.mg_end_min+70
local SPAWN_MAX = mcl_vars.mg_end_min+98
-- 3D noise
local np_cave = {
offset = 0,
scale = 1,
spread = {x = 384, y = 128, z = 384}, -- squashed 3:1
seed = 59033,
octaves = 5,
persist = 0.7
}
-- Portal frame material
local portal_frame = "mcl_nether:quartz_block"
-- Table of objects (including players) which recently teleported by a
-- End portal. Those objects have a brief cooloff period before they
-- can teleport again. This prevents annoying back-and-forth teleportation.
local portal_cooloff = {}
-- Destroy portal if pos (portal frame or portal node) got destroyed
local destroy_portal = function(pos)
-- Deactivate Nether portal
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("portal_frame1"))
local p2 = minetest.string_to_pos(meta:get_string("portal_frame2"))
if not p1 or not p2 then
return
end
local first = true
-- p1 metadata of first node
local mp1
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local p = vector.new(x, y, z)
local m = minetest.get_meta(p)
if first then
--[[ Only proceed if the first node still has metadata.
If it doesn't have metadata, another node propably triggred the delection
routine earlier, so we bail out earlier to avoid an infinite cascade
of on_destroy events. ]]
mp1 = minetest.string_to_pos(m:get_string("portal_frame1"))
if not mp1 then
return
end
end
local nn = minetest.get_node(p).name
if nn == portal_frame or nn == "mcl_portals:portal_end" then
-- Remove portal nodes, but not myself
if nn == "mcl_portals:portal_end" and not vector.equals(p, pos) then
minetest.remove_node(p)
end
-- Clear metadata of portal nodes and the frame
m:set_string("portal_frame1", "")
m:set_string("portal_frame2", "")
m:set_string("portal_target", "")
end
first = false
end
end
end
end
-- Nodes
minetest.register_node("mcl_portals:portal_end", {
description = "End Portal",
_doc_items_longdesc = "An End portal teleports creatures and objects to the mysterious End dimension (and back!).",
_doc_items_usagehelp = "Stand in the portal for a moment to activate the teleportation. Entering such a portal for the first time will create a new portal in your destination. End portal which were built in the End will lead back to the Overworld. An End portal is destroyed if any of its surrounding frame blocks is destroyed.",
tiles = {
"blank.png",
"blank.png",
"blank.png",
"blank.png",
{
name = "mcl_portals_end_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "mcl_portals_end_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
diggable = false,
pointable = false,
buildable_to = false,
is_ground_content = false,
drop = "",
-- This is 15 in MC.
light_source = 14,
post_effect_color = {a = 192, r = 0, g = 0, b = 0},
alpha = 192,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
},
},
groups = {not_in_creative_inventory = 1},
on_destruct = destroy_portal,
_mcl_hardness = -1,
_mcl_blast_resistance = 18000000,
})
local function build_end_portal(pos, target3)
local p = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
for i = 1, 4 do
minetest.set_node(p, {name = portal_frame})
p.y = p.y + 1
end
for i = 1, 3 do
minetest.set_node(p, {name = portal_frame})
p.x = p.x + 1
end
for i = 1, 4 do
minetest.set_node(p, {name = portal_frame})
p.y = p.y - 1
end
for i = 1, 3 do
minetest.set_node(p, {name = portal_frame})
p.x = p.x - 1
end
for x = p1.x, p2.x do
for y = p1.y, p2.y do
p = {x = x, y = y, z = p1.z}
if not (x == p1.x or x == p2.x or y == p1.y or y == p2.y) then
minetest.set_node(p, {name = "mcl_portals:portal_end", param2 = 0})
end
local meta = minetest.get_meta(p)
meta:set_string("portal_frame1", minetest.pos_to_string(p1))
meta:set_string("portal_frame2", minetest.pos_to_string(p2))
meta:set_string("portal_target", minetest.pos_to_string(target3))
for z = -2, 2 do
if z ~= 0 then
local newp = {x=p.x, y=p.y, z=p.z+z}
if y ~= p1.y then
if minetest.registered_nodes[
minetest.get_node(newp).name].is_ground_content then
minetest.remove_node(newp)
end
else
if minetest.get_node(newp).name == "air" then
minetest.set_node(newp, {name="mcl_core:obsidian"})
end
end
end
end
end
end
end
local function find_end_target3_y2(target3_x, target3_z)
local start_y = math.random(SPAWN_MIN, SPAWN_MAX) -- Search start
if not nobj_cave then
nobj_cave = minetest.get_perlin(np_cave)
end
local air = 0 -- Consecutive air nodes found
for y = start_y, SPAWN_MIN, -1 do
local nval_cave = nobj_cave:get3d({x = target3_x, y = y, z = target3_z})
if nval_cave > TCAVE then -- Cavern
air = air + 1
else -- Not cavern, check if 4 nodes of space above
if air >= 4 then
return y + 2
else -- Not enough space, reset air to zero
air = 0
end
end
end
return start_y -- Fallback
end
local function move_check2(p1, max, dir)
local p = {x = p1.x, y = p1.y, z = p1.z}
local d = math.abs(max - p1[dir]) / (max - p1[dir])
while p[dir] ~= max do
p[dir] = p[dir] + d
if minetest.get_node(p).name ~= portal_frame then
return false
end
-- Abort if any of the portal frame blocks already has metadata.
-- This mod does not yet portals which neighbor each other directly.
-- TODO: Reorganize the way how portal frame coordinates are stored.
local meta = minetest.get_meta(p)
local p1 = meta:get_string("portal_frame1")
if minetest.string_to_pos(p1) ~= nil then
return false
end
end
return true
end
local function check_end_portal(p1, p2)
if p1.x ~= p2.x then
if not move_check2(p1, p2.x, "x") then
return false
end
if not move_check2(p2, p1.x, "x") then
return false
end
elseif p1.z ~= p2.z then
if not move_check2(p1, p2.z, "z") then
return false
end
if not move_check2(p2, p1.z, "z") then
return false
end
else
return false
end
if not move_check2(p1, p2.y, "y") then
return false
end
if not move_check2(p2, p1.y, "y") then
return false
end
return true
end
local function is_end_portal(pos)
for d = -3, 3 do
for y = -4, 4 do
local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
if check_end_portal(px, {x = px.x + 3, y = px.y + 4, z = px.z}) then
return px, {x = px.x + 3, y = px.y + 4, z = px.z}
end
if check_end_portal(pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}) then
return pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}
end
end
end
end
local function make_end_portal(pos)
local p1, p2 = is_end_portal(pos)
if not p1 or not p2 then
return false
end
for d = 1, 2 do
for y = p1.y + 1, p2.y - 1 do
local p
if p1.z == p2.z then
p = {x = p1.x + d, y = y, z = p1.z}
else
p = {x = p1.x, y = y, z = p1.z + d}
end
if minetest.get_node(p).name ~= "air" then
return false
end
end
end
local param2
if p1.z == p2.z then
param2 = 0
else
param2 = 1
end
local target3 = {x = p1.x, y = p1.y, z = p1.z}
target3.x = target3.x + 1
if target3.y < mcl_vars.mg_end_max and target3.y > mcl_vars.mg_end_min then
target3.y = math.random(mcl_vars.mg_overworld_min + 40, mcl_vars.mg_overworld_min + 96)
else
target3.y = find_end_target3_y2(target3.x, target3.z)
end
for d = 0, 3 do
for y = p1.y, p2.y do
local p = {}
if param2 == 0 then
p = {x = p1.x + d, y = y, z = p1.z}
else
p = {x = p1.x, y = y, z = p1.z + d}
end
if minetest.get_node(p).name == "air" then
minetest.set_node(p, {name = "mcl_portals:portal_end", param2 = param2})
end
local meta = minetest.get_meta(p)
-- Portal frame corners
meta:set_string("portal_frame1", minetest.pos_to_string(p1))
meta:set_string("portal_frame2", minetest.pos_to_string(p2))
-- Portal target coordinates
meta:set_string("portal_target", minetest.pos_to_string(target3))
end
end
return true
end
minetest.register_abm({
label = "End portal teleportation",
nodenames = {"mcl_portals:portal_end"},
interval = 1,
chance = 2,
action = function(pos, node)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos,1)) do --maikerumine added for objects to travel
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
if obj:is_player() or lua_entity then
-- No rapid back-and-forth teleportatio
if portal_cooloff[obj] then
return
end
local meta = minetest.get_meta(pos)
local target3 = minetest.string_to_pos(meta:get_string("portal_target"))
if target3 then
-- force emerge of target3 area
minetest.get_voxel_manip():read_from_map(target3, target3)
if not minetest.get_node_or_nil(target3) then
minetest.emerge_area(
vector.subtract(target3, 4), vector.add(target3, 4))
end
-- teleport the object
minetest.after(3, function(obj, pos, target3)
-- No rapid back-and-forth teleportatio
if portal_cooloff[obj] then
return
end
local objpos = obj:getpos()
if objpos == nil then
return
end
-- If player stands, player is at ca. something+0.5
-- which might cause precision problems, so we used ceil.
objpos.y = math.ceil(objpos.y)
if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then
return
end
-- Build destination
local function check_and_build_end_portal(pos, target3)
local n = minetest.get_node_or_nil(target3)
if n and n.name ~= "mcl_portals:portal_end" then
build_end_portal(target3, pos)
minetest.after(2, check_and_build_end_portal, pos, target3)
elseif not n then
minetest.after(1, check_and_build_end_portal, pos, target3)
end
end
check_and_build_end_portal(pos, target3)
-- Teleport
obj:setpos(target3)
minetest.sound_play("mcl_portals_teleport", {pos=target3, gain=0.5, max_hear_distance = 16})
-- Enable teleportation cooloff to prevent frequent back-and-forth teleportation
portal_cooloff[obj] = true
minetest.after(3, function(o)
portal_cooloff[o] = false
end, obj)
end, obj, pos, target3)
end
end
end
end,
})
--[[ ITEM OVERRIDES ]]
local portal_open_help = "To open an End portal, place an upright frame of quartz blocks with a length of 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, use an eye of ender on the frame. The eye of ender is destroyed in the process."
-- Frame material
minetest.override_item(portal_frame, {
_doc_items_longdesc = "A block of quartz can be used to create End portals.",
_doc_items_usagehelp = portal_open_help,
on_destruct = destroy_portal,
})
-- Portal opener
minetest.override_item("mcl_end:ender_eye", {
_doc_items_longdesc = "An eye of ender can be used to open End portals.",
_doc_items_usagehelp = portal_open_help,
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
-- If used on portal frame, open a portal
if pointed_thing.under and node.name == portal_frame then
local opened = make_end_portal(pointed_thing.under)
if opened then
if minetest.get_modpath("doc") then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end")
end
minetest.sound_play(
"fire_flint_and_steel",
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 16})
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item() -- 1 use
end
end
end
return itemstack
end,
})

View file

@ -0,0 +1,453 @@
-- Parameters
local TCAVE = 0.6
local nobj_cave = nil
-- Portal frame sizes
local FRAME_SIZE_X_MIN = 4
local FRAME_SIZE_Y_MIN = 5
local FRAME_SIZE_X_MAX = 23
local FRAME_SIZE_Y_MAX = 23
-- 3D noise
local np_cave = {
offset = 0,
scale = 1,
spread = {x = 384, y = 128, z = 384},
seed = 59033,
octaves = 5,
persist = 0.7
}
-- Table of objects (including players) which recently teleported by a
-- Nether portal. Those objects have a brief cooloff period before they
-- can teleport again. This prevents annoying back-and-forth teleportation.
local portal_cooloff = {}
-- Destroy portal if pos (portal frame or portal node) got destroyed
local destroy_portal = function(pos)
-- Deactivate Nether portal
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("portal_frame1"))
local p2 = minetest.string_to_pos(meta:get_string("portal_frame2"))
if not p1 or not p2 then
return
end
local counter = 1
local mp1
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local p = vector.new(x, y, z)
local m = minetest.get_meta(p)
if counter == 2 then
--[[ Only proceed if the second node still has metadata.
(first node is a corner and not needed for the portal)
If it doesn't have metadata, another node propably triggred the delection
routine earlier, so we bail out earlier to avoid an infinite cascade
of on_destroy events. ]]
mp1 = minetest.string_to_pos(m:get_string("portal_frame1"))
if not mp1 then
return
end
end
local nn = minetest.get_node(p).name
if nn == "mcl_core:obsidian" or nn == "mcl_portals:portal" then
-- Remove portal nodes, but not myself
if nn == "mcl_portals:portal" and not vector.equals(p, pos) then
minetest.remove_node(p)
end
-- Clear metadata of portal nodes and the frame
m:set_string("portal_frame1", "")
m:set_string("portal_frame2", "")
m:set_string("portal_target", "")
end
counter = counter + 1
end
end
end
end
minetest.register_node("mcl_portals:portal", {
description = "Nether Portal",
_doc_items_longdesc = "A Nether portal teleports creatures and objects to the hot and dangerous Nether dimension (and back!). Enter at your own risk!",
_doc_items_usagehelp = "Stand in the portal for a moment to activate the teleportation. Entering a Nether portal for the first time will also create a new portal in the other dimension. If a Nether portal has been built in the Nether, it will lead to the Overworld. A Nether portal is destroyed if the any of the obsidian which surrounds it is destroyed, or if it was caught in an explosion.",
tiles = {
"blank.png",
"blank.png",
"blank.png",
"blank.png",
{
name = "mcl_portals_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "mcl_portals_portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = true,
walkable = false,
diggable = false,
pointable = false,
buildable_to = false,
is_ground_content = false,
drop = "",
light_source = 11,
post_effect_color = {a = 180, r = 128, g = 23, b = 23},
alpha = 192,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
},
},
groups = {not_in_creative_inventory = 1},
on_destruct = destroy_portal,
_mcl_hardness = -1,
_mcl_blast_resistance = 0,
})
-- Functions
--Build arrival portal
local function build_portal(pos, target)
local p = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
for i = 1, FRAME_SIZE_Y_MIN - 1 do
minetest.set_node(p, {name = "mcl_core:obsidian"})
p.y = p.y + 1
end
for i = 1, FRAME_SIZE_X_MIN - 1 do
minetest.set_node(p, {name = "mcl_core:obsidian"})
p.x = p.x + 1
end
for i = 1, FRAME_SIZE_Y_MIN - 1 do
minetest.set_node(p, {name = "mcl_core:obsidian"})
p.y = p.y - 1
end
for i = 1, FRAME_SIZE_X_MIN - 1 do
minetest.set_node(p, {name = "mcl_core:obsidian"})
p.x = p.x - 1
end
for x = p1.x, p2.x do
for y = p1.y, p2.y do
p = {x = x, y = y, z = p1.z}
if not ((x == p1.x or x == p2.x) and (y == p1.y or y == p2.y)) then
if not (x == p1.x or x == p2.x or y == p1.y or y == p2.y) then
minetest.set_node(p, {name = "mcl_portals:portal", param2 = 0})
end
local meta = minetest.get_meta(p)
meta:set_string("portal_frame1", minetest.pos_to_string(p1))
meta:set_string("portal_frame2", minetest.pos_to_string(p2))
meta:set_string("portal_target", minetest.pos_to_string(target))
end
if y ~= p1.y then
for z = -2, 2 do
if z ~= 0 then
p.z = p.z + z
if minetest.registered_nodes[
minetest.get_node(p).name].is_ground_content then
minetest.remove_node(p)
end
p.z = p.z - z
end
end
end
end
end
end
local function find_nether_target_y(target_x, target_z)
local start_y = mcl_vars.mg_nether_min + math.random(38, 117) -- Search start
if not nobj_cave then
nobj_cave = minetest.get_perlin(np_cave)
end
local air = 4
for y = start_y, start_y -117, -1 do
local nval_cave = nobj_cave:get3d({x = target_x, y = y, z = target_z})
if nval_cave > TCAVE then -- Cavern
air = air + 1
else -- Not cavern, check if 4 nodes of space above
if air >= 4 then
return y + 2
else -- Not enough space, reset air to zero
air = 0
end
end
end
return start_y -- Fallback
end
local function move_check(p1, max, dir)
local p = {x = p1.x, y = p1.y, z = p1.z}
local d = math.sign(max - p1[dir])
local min = p[dir]
for k = min, max, d do
p[dir] = k
local node = minetest.get_node(p)
-- Check for obsidian (except at corners)
if k ~= min and k ~= max and node.name ~= "mcl_core:obsidian" then
return false
end
-- Abort if any of the portal frame blocks already has metadata.
-- This mod does not yet portals which neighbor each other directly.
-- TODO: Reorganize the way how portal frame coordinates are stored.
if node.name == "mcl_core:obsidian" then
local meta = minetest.get_meta(p)
local pframe1 = meta:get_string("portal_frame1")
if minetest.string_to_pos(pframe1) ~= nil then
return false
end
end
end
return true
end
local function check_portal(p1, p2)
if p1.x ~= p2.x then
if not move_check(p1, p2.x, "x") then
return false
end
if not move_check(p2, p1.x, "x") then
return false
end
elseif p1.z ~= p2.z then
if not move_check(p1, p2.z, "z") then
return false
end
if not move_check(p2, p1.z, "z") then
return false
end
else
return false
end
if not move_check(p1, p2.y, "y") then
return false
end
if not move_check(p2, p1.y, "y") then
return false
end
return true
end
local function is_portal(pos)
local xsize, ysize = FRAME_SIZE_X_MIN-1, FRAME_SIZE_Y_MIN-1
for d = -xsize, xsize do
for y = -ysize, ysize do
local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
if check_portal(px, {x = px.x + xsize, y = px.y + ysize, z = px.z}) then
return px, {x = px.x + xsize, y = px.y + ysize, z = px.z}
end
if check_portal(pz, {x = pz.x, y = pz.y + ysize, z = pz.z + xsize}) then
return pz, {x = pz.x, y = pz.y + ysize, z = pz.z + xsize}
end
end
end
end
local function make_portal(pos)
local p1, p2 = is_portal(pos)
if not p1 or not p2 then
return false
end
for d = 1, 2 do
for y = p1.y + 1, p2.y - 1 do
local p
if p1.z == p2.z then
p = {x = p1.x + d, y = y, z = p1.z}
else
p = {x = p1.x, y = y, z = p1.z + d}
end
if minetest.get_node(p).name ~= "air" then
return false
end
end
end
local param2
if p1.z == p2.z then
param2 = 0
else
param2 = 1
end
local target = {x = p1.x, y = p1.y, z = p1.z}
target.x = target.x + 1
if target.y < mcl_vars.mg_nether_max and target.y > mcl_vars.mg_nether_min then
target.y = math.random(mcl_vars.mg_overworld_min + 40, mcl_vars.mg_overworld_min + 96)
else
target.y = find_nether_target_y(target.x, target.z)
end
local dmin, dmax, ymin, ymax = 0, FRAME_SIZE_X_MIN - 1, p1.y, p2.y
for d = dmin, dmax do
for y = ymin, ymax do
if not ((d == dmin or d == dmax) and (y == ymin or y == ymax)) then
local p
if param2 == 0 then
p = {x = p1.x + d, y = y, z = p1.z}
else
p = {x = p1.x, y = y, z = p1.z + d}
end
if minetest.get_node(p).name == "air" then
minetest.set_node(p, {name = "mcl_portals:portal", param2 = param2})
end
local meta = minetest.get_meta(p)
-- Portal frame corners
meta:set_string("portal_frame1", minetest.pos_to_string(p1))
meta:set_string("portal_frame2", minetest.pos_to_string(p2))
-- Portal target coordinates
meta:set_string("portal_target", minetest.pos_to_string(target))
end
end
end
return true
end
minetest.register_abm({
label = "Nether portal teleportation and particles",
nodenames = {"mcl_portals:portal"},
interval = 1,
chance = 2,
action = function(pos, node)
minetest.add_particlespawner(
32, --amount
4, --time
{x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25}, --minpos
{x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25}, --maxpos
{x = -0.8, y = -0.8, z = -0.8}, --minvel
{x = 0.8, y = 0.8, z = 0.8}, --maxvel
{x = 0, y = 0, z = 0}, --minacc
{x = 0, y = 0, z = 0}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"mcl_portals_particle.png" --texture
)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos,1)) do --maikerumine added for objects to travel
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
if obj:is_player() or lua_entity then
-- Prevent quick back-and-forth teleportation
if portal_cooloff[obj] then
return
end
local meta = minetest.get_meta(pos)
local target = minetest.string_to_pos(meta:get_string("portal_target"))
if target then
-- force emerge of target area
minetest.get_voxel_manip():read_from_map(target, target)
if not minetest.get_node_or_nil(target) then
minetest.emerge_area(
vector.subtract(target, 4), vector.add(target, 4))
end
-- teleport the object
minetest.after(3, function(obj, pos, target)
-- Prevent quick back-and-forth teleportation
if portal_cooloff[obj] then
return
end
local objpos = obj:getpos()
if objpos == nil then
return
end
-- If player stands, player is at ca. something+0.5
-- which might cause precision problems, so we used ceil.
objpos.y = math.ceil(objpos.y)
if minetest.get_node(objpos).name ~= "mcl_portals:portal" then
return
end
-- Build target portal
local function check_and_build_portal(pos, target)
local n = minetest.get_node_or_nil(target)
if n and n.name ~= "mcl_portals:portal" then
build_portal(target, pos)
minetest.after(2, check_and_build_portal, pos, target)
elseif not n then
minetest.after(1, check_and_build_portal, pos, target)
end
end
check_and_build_portal(pos, target)
-- Teleport
obj:setpos(target)
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
-- Enable teleportation cooloff for 4 seconds, to prevent back-and-forth teleportation
portal_cooloff[obj] = true
minetest.after(4, function(o)
portal_cooloff[o] = false
end, obj)
end, obj, pos, target)
end
end
end
end,
})
--[[ ITEM OVERRIDES ]]
local longdesc = minetest.registered_nodes["mcl_core:obsidian"]._doc_items_longdesc
longdesc = longdesc .. "\n" .. "Obsidian is also used as the frame of Nether portals."
local usagehelp = "To open a Nether portal, place an upright frame of obsidian with a width of 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, ignite the obsidian with an appropriate tool, such as flint of steel."
minetest.override_item("mcl_core:obsidian", {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
on_destruct = destroy_portal,
_on_ignite = function(user, pointed_thing)
local pos = pointed_thing.under
local portal_placed = make_portal(pos)
if portal_placed and minetest.get_modpath("doc") then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal")
else
local node = minetest.get_node(pointed_thing.above)
if node.name ~= "mcl_portals:portal" then
mcl_fire.set_fire(pointed_thing)
end
end
end,
})

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@ -71,8 +71,8 @@ minetest.register_node("mcl_tnt:tnt", {
mesecons = {effector = {
action_on = tnt.ignite
}},
_on_ignite = function(pos, player)
tnt.ignite(pos)
_on_ignite = function(player, pointed_thing)
tnt.ignite(pointed_thing.under)
end,
sounds = sounds,
})