Rename textures that clash with MTG

cactus, hotbar, some wools
This commit is contained in:
Wuzzy 2019-02-04 12:21:58 +01:00
parent f23fa236dd
commit 4f2cd559da
11 changed files with 36 additions and 34 deletions

View file

@ -9,49 +9,51 @@ local wool = {}
-- colors, and then some recipes using more specific colors for a few non-base
-- colors available. When crafting, the last recipes will be checked first.
wool.dyes = {
{"white", "white", "White", nil, "basecolor_white"},
{"grey", "dark_grey", "Grey", "dark_grey", "unicolor_darkgrey"},
{"silver", "grey", "Light Grey", "grey", "basecolor_grey"},
{"black", "black", "Black", "black", "basecolor_black"},
{"red", "red", "Red", "red", "basecolor_red"},
{"yellow", "yellow", "Yellow", "yellow", "basecolor_yellow"},
{"green", "green", "Green", "dark_green", "unicolor_dark_green"},
{"cyan", "cyan", "Cyan", "cyan", "basecolor_cyan"},
{"blue", "blue", "Blue", "blue", "basecolor_blue"},
{"magenta", "magenta", "Magenta", "magenta", "basecolor_magenta"},
{"orange", "orange", "Orange", "orange", "excolor_orange"},
{"purple", "violet", "Purple", "violet", "excolor_violet"},
{"brown", "brown", "Brown", "brown", "unicolor_dark_orange"},
{"pink", "pink", "Pink", "pink", "unicolor_light_red"},
{"lime", "lime", "Lime", "green", "basecolor_green"},
{"light_blue", "light_blue", "Light Blue", "lightblue", "unicolor_light_blue"},
-- name, texture, wool desc., carpet desc., dye, color_group
{"white", "wool_white", "White Wool", "White Carpet", nil, "basecolor_white"},
{"grey", "wool_dark_grey", "Grey Wool", "Grey Carpet", "dark_grey", "unicolor_darkgrey"},
{"silver", "wool_grey", "Light Grey Wool", "Light Grey Carpet", "grey", "basecolor_grey"},
{"black", "wool_black", "Black Wool", "Black Carpet", "black", "basecolor_black"},
{"red", "wool_red", "Red Wool", "Red Carpet", "red", "basecolor_red"},
{"yellow", "wool_yellow", "Yellow Wool", "Yellow Carpet", "yellow", "basecolor_yellow"},
{"green", "wool_dark_green", "Green Wool", "Green Carpet", "dark_green", "unicolor_dark_green"},
{"cyan", "wool_cyan", "Cyan Wool", "Cyan Carpet", "cyan", "basecolor_cyan"},
{"blue", "wool_blue", "Blue Wool", "Blue Carpet", "blue", "basecolor_blue"},
{"magenta", "wool_magenta", "Magenta Wool", "Magenta Carpet", "magenta", "basecolor_magenta"},
{"orange", "wool_orange", "Orange Wool", "Orange Carpet", "orange", "excolor_orange"},
{"purple", "wool_violet", "Purple Wool", "Purple Carpet", "violet", "excolor_violet"},
{"brown", "wool_brown", "Brown Wool", "Brown Carpet", "brown", "unicolor_dark_orange"},
{"pink", "wool_pink", "Pink Wool", "Pink Carpet", "pink", "unicolor_light_red"},
{"lime", "mcl_wool_lime", "Lime Wool", "Lime Carpet", "green", "basecolor_green"},
{"light_blue", "mcl_wool_light_blue", "Light Blue Wool", "Light Blue Carpet", "lightblue", "unicolor_light_blue"},
}
for _, row in ipairs(wool.dyes) do
local name = row[1]
local texture = row[2]
local desc = row[3]
local dye = row[4]
local color_group = row[5]
local desc_wool = row[3]
local desc_carpet = row[4]
local dye = row[5]
local color_group = row[6]
-- Node Definition
minetest.register_node("mcl_wool:"..name, {
description = desc.." Wool",
description = desc_wool,
_doc_items_longdesc = "Wool is a decorational block which comes in many different colors.",
stack_max = 64,
is_ground_content = false,
tiles = {"wool_"..texture..".png"},
tiles = {texture..".png"},
groups = {handy=1,shearsy_wool=1, flammable=1,wool=1,building_block=1},
sounds = mcl_sounds.node_sound_defaults(),
_mcl_hardness = 0.8,
_mcl_blast_resistance = 4,
})
minetest.register_node("mcl_wool:"..name.."_carpet", {
description = desc.." Carpet",
description = desc_carpet,
_doc_items_longdesc = "Carpets are thin floor covers which come in many different colors.",
walkable = false, -- See <https://minecraft.gamepedia.com/Materials>
is_ground_content = false,
tiles = {"wool_"..texture..".png"},
wield_image = "wool_"..texture..".png",
tiles = {texture..".png"},
wield_image = texture..".png",
wield_scale = { x=1, y=1, z=0.5 },
groups = {handy=1, carpet=1,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_defaults(),