Fix possible mapgen crash

This commit is contained in:
Wuzzy 2017-01-04 08:08:14 +01:00
parent cc9dda69b0
commit 564ee259c0
2 changed files with 2 additions and 283 deletions

View file

@ -366,7 +366,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
default.make_reeds({x=x,y=2,z=z}, pr:next(2, 4))
end
if minetest.env:get_node({x=x,y=1,z=z}).name == "default:sand" then
local p = {x=x,y=1,z=z}
if minetest.env:get_node(p).name == "default:sand" then
if math.random(0,1000) == 1 then -- 0,12000
random_struct.call_struct(p,2)
end