Play armor equip sound when armor got dispensed

This commit is contained in:
Wuzzy 2020-02-18 22:33:58 +01:00
parent 6426e55746
commit 565806558c
3 changed files with 15 additions and 16 deletions

View file

@ -169,6 +169,7 @@ local dispenserdef = {
minetest.registered_nodes["mcl_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
stack:take_item()
inv:set_stack("main", stack_id, stack)
armor:play_equip_sound(dropitem, nil, standpos)
armor_dispensed = true
end
else
@ -202,6 +203,7 @@ local dispenserdef = {
pinv:set_stack("armor", armor_slot, dropitem)
armor:set_player_armor(player)
armor:update_inventory(player)
armor:play_equip_sound(dropitem, player)
stack:take_item()
inv:set_stack("main", stack_id, stack)