Play armor equip sound when armor got dispensed

This commit is contained in:
Wuzzy 2020-02-18 22:33:58 +01:00
parent 6426e55746
commit 565806558c
3 changed files with 15 additions and 16 deletions

View file

@ -149,7 +149,7 @@ minetest.register_node("mcl_armor_stand:armor_stand", {
single_item:set_count(1)
if inv:is_empty(list) then
inv:add_item(list, single_item)
armor:play_equip_sound(clicker, single_item)
armor:play_equip_sound(single_item, nil, pos)
update_entity(pos)
itemstack:take_item()
return itemstack
@ -174,7 +174,7 @@ minetest.register_node("mcl_armor_stand:armor_stand", {
taken = true
end
if taken then
armor:play_equip_sound(clicker, stand_armor, true)
armor:play_equip_sound(stand_armor, nil, pos, true)
stand_armor:take_item()
inv:set_stack("armor_" .. elements[e], 1, stand_armor)
end