Make mobs and bed use mcl_explosions
This commit is contained in:
parent
6a576c50a0
commit
56d484f69b
5 changed files with 21 additions and 41 deletions
|
@ -5,6 +5,7 @@ local pi = math.pi
|
|||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
|
||||
local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
|
||||
|
||||
-- Helper functions
|
||||
|
||||
|
@ -307,8 +308,8 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
|||
if dim == "nether" or dim == "end" then
|
||||
-- Bed goes BOOM in the Nether or End.
|
||||
minetest.remove_node(pos)
|
||||
if minetest.get_modpath("mcl_tnt") then
|
||||
tnt.boom(pos, {radius = 4, damage_radius = 4, is_tnt = false})
|
||||
if explosions_mod then
|
||||
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
|
||||
end
|
||||
return
|
||||
end
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue