diff --git a/mods/ITEMS/mcl_core/nodes_liquid.lua b/mods/ITEMS/mcl_core/nodes_liquid.lua
index 6a150e71..2fa6c386 100644
--- a/mods/ITEMS/mcl_core/nodes_liquid.lua
+++ b/mods/ITEMS/mcl_core/nodes_liquid.lua
@@ -37,7 +37,7 @@ minetest.register_node("mcl_core:water_flowing", {
 	liquid_alternative_source = "mcl_core:water_source",
 	liquid_viscosity = WATER_VISC,
 	liquid_range = 7,
-	post_effect_color = {a=192, r=0x03, g=0x3C, b=0x5C},
+	post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C},
 	groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
 	_mcl_blast_resistance = 500,
 	-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
@@ -80,7 +80,7 @@ Water interacts with lava in various ways:
 	liquid_alternative_source = "mcl_core:water_source",
 	liquid_viscosity = WATER_VISC,
 	liquid_range = 7,
-	post_effect_color = {a=192, r=0x03, g=0x3C, b=0x5C},
+	post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C},
 	stack_max = 64,
 	groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
 	_mcl_blast_resistance = 500,
diff --git a/mods/ITEMS/mclx_core/init.lua b/mods/ITEMS/mclx_core/init.lua
index 929ec213..9ae1fe24 100644
--- a/mods/ITEMS/mclx_core/init.lua
+++ b/mods/ITEMS/mclx_core/init.lua
@@ -10,7 +10,7 @@ source._doc_items_longdesc = "River water has the same properties as water, but
 source._doc_items_entry_name = "River Water"
 -- Auto-expose entry only in valleys mapgen
 source._doc_items_hidden = minetest.get_mapgen_setting("mg_name") ~= "valleys"
-source.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
+source.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
 source.tiles = {
 	{name="default_river_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
 }
@@ -30,7 +30,7 @@ flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
 flowing.liquid_alternative_source = "mclx_core:river_water_source"
 flowing.liquid_renewable = false
 flowing.tiles = {"default_river_water_flowing_animated.png^[verticalframe:64:0"}
-flowing.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
+flowing.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
 flowing.special_tiles = {
 	{
 		image="default_river_water_flowing_animated.png",