Add translation templates for most mods
Using the findtext.lua script
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9
mods/ITEMS/REDSTONE/mcl_comparators/locale/template.txt
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mods/ITEMS/REDSTONE/mcl_comparators/locale/template.txt
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# textdomain: mcl_comparators
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Redstone comparators are multi-purpose redstone components.=
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They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.=
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A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.=
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The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.=
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The side inputs are only powered by normal redstone power. The redstone can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by a rightclick.=
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Transmission mode:@nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.=
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Subtraction mode:@nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.=
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Redstone Comparator=
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7
mods/ITEMS/REDSTONE/mcl_dispensers/locale/template.txt
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mods/ITEMS/REDSTONE/mcl_dispensers/locale/template.txt
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# textdomain: mcl_dispensers
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Dispenser=
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A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.=
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Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Rightclick the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a single random item.=
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The dispenser will do different things, depending on the dispensed item:=
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Downwards-Facing Dispenser=
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Upwards-Facing Dispenser=
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6
mods/ITEMS/REDSTONE/mcl_droppers/locale/template.txt
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mods/ITEMS/REDSTONE/mcl_droppers/locale/template.txt
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# textdomain: mcl_droppers
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Dropper=
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A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.=
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Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=
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Downwards-Facing Dropper=
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Upwards-Facing Dropper=
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4
mods/ITEMS/REDSTONE/mcl_observers/locale/template.txt
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mods/ITEMS/REDSTONE/mcl_observers/locale/template.txt
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# textdomain: mcl_observers
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Observer=
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An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=
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Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow shows you the side of the output, which is at the opposite side of the “face”. The arrow points to it. You need to place your redstone wire or any other component you want to power here.=
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0
mods/ITEMS/REDSTONE/mesecons_button/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_button/locale/template.txt
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# textdomain: mesecons_commandblock
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Command Block=
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Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power.=
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To use an already existing command block, just supply it with redstone power and see what happens. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.=
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To place a command block and change the commands, you need to be in Creative Mode and must have the “maphack” privilege. A new command block does not have any commands and does nothing. Rightclick the command block (in Creative Mode!) to edit its commands. Read the help entry “Advanced topics > Server Commands” to understand how they work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom.=
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All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the “commander” of the block.=
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Command blocks support placeholders, insert one of these placerholders and they will be replaced by a player name:=
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• “@c”: commander of this command block=
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• “@n” or “@p”: nearest player from the command block=
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• “@f” farthest player from the command block=
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• “@r”: random player currently in the world=
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• “@@”: literal “@” sign=
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Example 1:@n time 12000@nSets the game clock to 12:00=
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Example 2:@n give @n mcl_core:apple 5@n→ Gives the nearest player 5 apples=
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8
mods/ITEMS/REDSTONE/mesecons_delayer/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_delayer/locale/template.txt
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# textdomain: mesecons_delayer
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Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.=
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To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, rightclick the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.=
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To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.=
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Redstone Repeater=
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Redstone Repeater (Powered)=
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Redstone Repeater (Locked)=
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Redstone Repeater (Locked, Powered)=
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10
mods/ITEMS/REDSTONE/mesecons_noteblock/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_noteblock/locale/template.txt
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# textdomain: mesecons_noteblock
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Note Block=
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A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.=
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Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:=
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• Glass: Sticks=
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• Wood: Bass guitar=
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• Stone: Bass drum=
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• Sand or gravel: Snare drum=
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• Anything else: Piano=
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The note block will only play a note when it is below air, otherwise, it stays silent.=
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6
mods/ITEMS/REDSTONE/mesecons_pistons/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_pistons/locale/template.txt
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# textdomain: mesecons_pistons
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This block can have one of 6 possible orientations. On placement, the pusher will face you.=
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Piston=
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A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=
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Sticky Piston=
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A sticky piston is a redstone component with a sticky pusher which can be extended and retracted. It extends when it is supplied with redstone power. When the pusher extends, it pushes the block or blocks in front of it. When it retracts, it pulls back the single block in front of it. Note that not all blocks can be pushed or pulled.=
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# textdomain: mesecons_pressureplates
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A pressure plate is a redstone component which supplies its surrounding blocks with redstone power while someone or something rests on top of it.=
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Oak Pressure Plate=
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Acacia Pressure Plate=
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Birch Pressure Plate=
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Dark Oak Pressure Plate=
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Spruce Pressure Plate=
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Jungle Pressure Plate=
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A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
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Stone Pressure Plate=
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A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
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# textdomain: mesecons_solarpanel
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Daylight Sensor=
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Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted.=
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Inverted Daylight Sensor=
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An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor.=
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10
mods/ITEMS/REDSTONE/mesecons_torch/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_torch/locale/template.txt
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# textdomain: mesecons_torch
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Redstone Torch=
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A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything.=
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Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:=
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• Glass, fence, wall, hopper: Can only be placed on top=
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• Upside-down slab/stair: Can only be placed on top=
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• Soul sand, mob spawner: Placement possible=
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• Glowstone and pistons: No placement possible=
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Block of Redstone=
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A block of redstone permanently supplies redstone power to its surrounding blocks.=
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# textdomain: mesecons_wallever
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Lever=
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A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=
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Lever=
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10
mods/ITEMS/REDSTONE/mesecons_wires/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_wires/locale/template.txt
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# textdomain: mesecons_wires
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Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.=
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A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.=
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Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.=
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Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.=
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Read the help entries on the other redstone components to learn how redstone components interact.=
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Redstone=
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Powered Redstone Spot (@1)=
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Redstone Trail (@1)=
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Powered Redstone Trail (@1)=
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13
mods/ITEMS/mcl_anvils/locale/template.txt
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mods/ITEMS/mcl_anvils/locale/template.txt
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# textdomain: mcl_anvils
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Set Name=
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Anvil=
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The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=
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To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=
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To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=
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There are two possibilities to repair tools (and armor):=
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• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=
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• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=
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Armor counts as a tool. It is possible to repair and rename a tool in a single step.=
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The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=
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Slightly Damaged Anvil=
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Very Damaged Anvil=
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60
mods/ITEMS/mcl_banners/locale/template.txt
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mods/ITEMS/mcl_banners/locale/template.txt
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# textdomain: mcl_banners
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White Banner=
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Grey Banner=
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Light Grey Banner=
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Black Banner=
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Red Banner=
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Yellow Banner=
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Green Banner=
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Cyan Banner=
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Blue Banner=
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Magenta Banner=
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Orange Banner=
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Purple Banner=
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Brown Banner=
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Pink Banner=
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Lime Banner=
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Light Blue Banner=
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Banners are tall colorful decorative blocks. They can be placed on the floor and at walls. Banners can be emblazoned with a variety of patterns using a lot of dye in crafting.=
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Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 12 layers on a banner that way. If the banner includes a gradient, only 3 layers are possible.=
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You can copy the pattern of a banner by placing two banners of the same color in the crafting grid—one needs to be emblazoned, the other one must be clean. Finally, you can use a banner on a cauldron with water to wash off its top-most layer.=
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%s Bordure=
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%s Bricks=
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%s Roundel=
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%s Creeper Charge=
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%s Saltire=
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%s Bordure Indented=
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%s Per Bend Inverted=
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%s Per Bend Sinister Inverted=
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%s Per Bend=
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%s Per Bend Sinister=
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%s Flower Charge=
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%s Gradient=
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%s Base Gradient=
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%s Per Fess Inverted=
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%s Per Fess=
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%s Per Pale=
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%s Per Pale Inverted=
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%s Thing Charge=
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%s Lozenge=
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%s Skull Charge=
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%s Paly=
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%s Base Dexter Canton=
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%s Base Sinister Canton=
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%s Chief Dexter Canton=
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%s Chief Sinister Canton=
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%s Cross=
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%s Base=
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%s Pale=
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%s Bend Sinister=
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%s Bend=
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%s Pale Dexter=
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%s Fess=
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%s Pale Sinister=
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%s Chief=
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%s Chevron=
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%s Chevron Inverted=
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%s Base Indented=
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%s Chief Indented=
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And one addional layer=
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And %d addional layers=
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32
mods/ITEMS/mcl_beds/locale/template.txt
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mods/ITEMS/mcl_beds/locale/template.txt
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# textdomain: mcl_beds
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Beds allow you to sleep at night and make the time pass faster.=
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To use a bed, stand close to it and right-click the bed to sleep in it. Sleeping only works when the sun sets, at night or during a thunderstorm. The bed must also be clear of any danger.=
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In local folklore, legends are told of other worlds where setting the start point for your next life would be possible. But this world is not one of them.=
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By using a bed, you set the starting point for your next life. If you die, you will start your next life at this bed, unless it is obstructed or destroyed.=
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In this strange world, going to bed won't skip the night, but you can skip thunderstorms.=
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Sleeping allows you to skip the night. The night is skipped when all players in this world went to sleep. The night is skipped after sleeping for a few seconds. Thunderstorms can be skipped in the same manner.=
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Red Bed=
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Blue Bed=
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Cyan Bed=
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Grey Bed=
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Light Grey Bed=
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Black Bed=
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Yellow Bed=
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Green Bed=
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Magenta Bed=
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Orange Bed=
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Purple Bed=
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Brown Bed=
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Pink Bed=
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Lime Bed=
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Light Blue Bed=
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White Bed=
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You can't sleep, the bed's too far away!=
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This bed is already occupied!=
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You have to stop moving before going to bed!=
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You can't sleep now, monsters are nearby!=
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You can't sleep, the bed is obstructed!=
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It's too dangerous to sleep here!=
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New respawn position set! But you can only sleep at night or during a thunderstorm.=
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You can only sleep at night or during a thunderstorm.=
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New respawn position set!=
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25
mods/ITEMS/mcl_books/locale/template.txt
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mods/ITEMS/mcl_books/locale/template.txt
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# textdomain: mcl_books
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Book=
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Books are used to make bookshelves and book and quills.=
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“@1”=
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Copy of “@1”=
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Copy of Copy of “@1”=
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Tattered Book=
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by @1=
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Sign=
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Done=
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This item can be used to write down some notes.=
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Hold it in the hand, then rightclick to read the current notes and edit then. You can edit the text as often as you like. You can also sign the book which turns it into a written book which you can stack, but it can't be edited anymore.=
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A book can hold up to 4500 characters. The title length is limited to 64 characters.=
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Enter book title:=
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by @1=
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Note: The book will no longer@nbe editable after signing.=
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Sign and Close=
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Cancel=
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Nameless Book=
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Written Book=
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Written books contain some text written by someone. They can be read and copied, but not edited.=
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Hold it in your hand, then rightclick to read the book.=
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To copy the text of the written book, place it into the crafting grid together with a book and quill (or multiple of those) and craft. The written book will not be consumed. Copies of copies can not be copied.=
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Bookshelf=
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Bookshelves are used for decoration.=
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11
mods/ITEMS/mcl_bows/locale/template.txt
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mods/ITEMS/mcl_bows/locale/template.txt
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# textdomain: mcl_bows
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Arrow=
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Arrows are ammunition for bows and dispensers.=
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An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.=
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Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons.=
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To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. To retrieve an arrow that sticks in a block, simply walk close to it.=
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Bow=
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Bows are ranged weapons to shoot arrows at your foes.=
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The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.=
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To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.=
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Bow=
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13
mods/ITEMS/mcl_buckets/locale/template.txt
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mods/ITEMS/mcl_buckets/locale/template.txt
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# textdomain: mcl_buckets
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Empty Bucket=
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A bucket can be used to collect and release liquids.=
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Punch a liquid source to collect the liquid. With the filled bucket, you can right-click somewhere to empty the bucket which will create a liquid source at the position you've clicked at.=
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Lava Bucket=
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A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.=
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Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place.=
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Water Bucket=
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A bucket can be used to collect and release liquids. This one is filled with water.=
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Right-click on any block to empty the bucket and put a water source on this spot.=
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River Water Bucket=
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A bucket can be used to collect and release liquids. This one is filled with river water.=
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Right-click on any block to empty the bucket and put a river water source on this spot.=
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10
mods/ITEMS/mcl_cake/locale/template.txt
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mods/ITEMS/mcl_cake/locale/template.txt
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# textdomain: mcl_cake
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Cake=
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Cakes can be placed and eaten to restore hunger points. A cake has 7 slices. Each slice restores 2 hunger points and 0.4 saturation points. Cakes will be destroyed when dug or when the block below them is broken.=
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Place the cake anywhere, then rightclick it to eat a single slice. You can't eat from the cake when your hunger bar is full.=
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Cake (6 Slices Left)=
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Cake (5 Slices Left)=
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Cake (4 Slices Left)=
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Cake (3 Slices Left)=
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Cake (2 Slices Left)=
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Cake (1 Slice Left)=
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10
mods/ITEMS/mcl_cauldrons/locale/template.txt
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10
mods/ITEMS/mcl_cauldrons/locale/template.txt
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# textdomain: mcl_cauldron
|
||||
Cauldron=
|
||||
Cauldrons are used to store water and slowly fill up under rain. They can also be used to wash off banners.=
|
||||
Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water. Use an emblazoned banner on a cauldron with water to wash off its top layer.=
|
||||
Cauldron (1/3 Water)=
|
||||
Cauldron (2/3 Water)=
|
||||
Cauldron (3/3 Water)=
|
||||
Cauldron (1/3 River Water)=
|
||||
Cauldron (2/3 River Water)=
|
||||
Cauldron (3/3 River Water)=
|
28
mods/ITEMS/mcl_chests/locale/template.txt
Normal file
28
mods/ITEMS/mcl_chests/locale/template.txt
Normal file
|
@ -0,0 +1,28 @@
|
|||
# textdomain: mcl_chests
|
||||
Chest=
|
||||
Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.=
|
||||
To access the chest's inventory, rightclick the chest. When broken, the items of the chest will drop out.=
|
||||
Trapped Chest=
|
||||
A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.=
|
||||
To access the inventory of a trapped chest, rightclick it. When broken, the items will drop out.=
|
||||
Ender Chest=
|
||||
Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players.=
|
||||
Rightclick the ender chest to access your personal interdimensional inventory.=
|
||||
White Shulker Box=
|
||||
Light Grey Shulker Box=
|
||||
Orange Shulker Box=
|
||||
Cyan Shulker Box=
|
||||
Magenta Shulker Box=
|
||||
Purple Shulker Box=
|
||||
Light Blue Shulker Box=
|
||||
Blue Shulker Box=
|
||||
Yellow Shulker Box=
|
||||
Brown Shulker Box=
|
||||
Lime Shulker Box=
|
||||
Green Shulker Box=
|
||||
Pink Shulker Box=
|
||||
Red Shulker Box=
|
||||
Grey Shulker Box=
|
||||
Black Shulker Box=
|
||||
A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.=
|
||||
To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.=
|
4
mods/ITEMS/mcl_clock/locale/template.txt
Normal file
4
mods/ITEMS/mcl_clock/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_clock
|
||||
Clocks are tools which shows the current time of day in the Overworld.=
|
||||
The clock contains a rotating disc with a sun symbol (yellow disc) and moon symbol and a little “pointer” which shows the current time of day by estimating the real position of the sun and the moon in the sky. Noon is represented by the sun symbol and midnight is represented by the moon symbol.=
|
||||
Clock=
|
6
mods/ITEMS/mcl_cocoas/locale/template.txt
Normal file
6
mods/ITEMS/mcl_cocoas/locale/template.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: mcl_cocoas
|
||||
Premature Cocoa=
|
||||
Cocoas are plants which grow on the side of jungle trees in 3 stages.=
|
||||
Medium Cocoa=
|
||||
Mature Cocoa=
|
||||
A mature cocoa is a plant which grew on a jungle tree to its full size and it is ready to be harvested for cocoa beans. It won't grow any further.=
|
0
mods/ITEMS/mcl_colorblocks/locale/template.txt
Normal file
0
mods/ITEMS/mcl_colorblocks/locale/template.txt
Normal file
3
mods/ITEMS/mcl_compass/locale/template.txt
Normal file
3
mods/ITEMS/mcl_compass/locale/template.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_compass
|
||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
|
||||
Compass=
|
4
mods/ITEMS/mcl_crafting_table/locale/template.txt
Normal file
4
mods/ITEMS/mcl_crafting_table/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_crafting_table
|
||||
Crafting Table=
|
||||
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=
|
||||
Rightclick the crafting table to access the 3×3 crafting grid.=
|
22
mods/ITEMS/mcl_doors/locale/template.txt
Normal file
22
mods/ITEMS/mcl_doors/locale/template.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
# textdomain: mcl_doors
|
||||
Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal.=
|
||||
To open or close a wooden door, rightclick it or supply its lower half with a redstone signal.=
|
||||
Oak Door=
|
||||
Acacia Door=
|
||||
Birch Door=
|
||||
Dark Oak Door=
|
||||
Jungle Door=
|
||||
Spruce Door=
|
||||
Iron Door=
|
||||
Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.=
|
||||
To open or close an iron door, supply its lower half with a redstone signal.=
|
||||
Oak Trapdoor=
|
||||
Acacia Trapdoor=
|
||||
Birch Trapdoor=
|
||||
Spruce Trapdoor=
|
||||
Dark Oak Trapdoor=
|
||||
Jungle Trapdoor=
|
||||
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
||||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=
|
||||
Iron Trapdoor=
|
||||
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
25
mods/ITEMS/mcl_dye/locale/template.txt
Normal file
25
mods/ITEMS/mcl_dye/locale/template.txt
Normal file
|
@ -0,0 +1,25 @@
|
|||
# textdomain: mcl_dye
|
||||
Bone Meal=
|
||||
Light Grey Dye=
|
||||
Grey Dye=
|
||||
Ink Sac=
|
||||
Purple Dye=
|
||||
Lapis Lazuli=
|
||||
Light Blue Dye=
|
||||
Cyan Dye=
|
||||
Cactus Green=
|
||||
Lime Dye=
|
||||
Dandelion Yellow=
|
||||
Cocoa Beans=
|
||||
Orange Dye=
|
||||
Rose Red=
|
||||
Magenta Dye=
|
||||
Pink Dye=
|
||||
This item is a dye which is used for dyeing and crafting.=
|
||||
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=
|
||||
Bone Meal=
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=
|
||||
Cocoa beans are a brown dye and can be used to plant cocoas.=
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
|
||||
Cocoa Beans=
|
23
mods/ITEMS/mcl_end/locale/template.txt
Normal file
23
mods/ITEMS/mcl_end/locale/template.txt
Normal file
|
@ -0,0 +1,23 @@
|
|||
# textdomain: mcl_end
|
||||
End Stone=
|
||||
End Stone Bricks=
|
||||
Purpur Block=
|
||||
Purpur Pillar=
|
||||
End Rod=
|
||||
End rods are decorative light sources.=
|
||||
Dragon Egg=
|
||||
A dragon egg is a decorative item which can be placed.=
|
||||
Chorus Flower=
|
||||
A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow.=
|
||||
Place it and wait for it to grow. It can only be placed on top of end stone, on top of a chorus plant stem, or at the side of exactly one chorus plant stem.=
|
||||
Dead Chorus Flower=
|
||||
This is a part of a chorus plant. It doesn't grow. Chorus flowers die of old age or when they are unable to grow. A dead chorus flower can be harvested to obtain a fresh chorus flower which is able to grow again.=
|
||||
Chorus Plant Stem=
|
||||
A chorus plant stem is the part of a chorus plant which holds the whole plant together. It needs end stone as its soil. Stems are grown from chorus flowers.=
|
||||
Chorus Fruit=
|
||||
A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to.=
|
||||
Popped Chorus Fruit=
|
||||
Eye of Ender=
|
||||
This item is used to locate End portal shrines in the Overworld and to activate End portals.=
|
||||
Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.=
|
||||
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=
|
93
mods/ITEMS/mcl_farming/locale/template.txt
Normal file
93
mods/ITEMS/mcl_farming/locale/template.txt
Normal file
|
@ -0,0 +1,93 @@
|
|||
# textdomain: mcl_farming
|
||||
Beetroot Seeds=
|
||||
Grows into a beetroot plant. Chickens like beetroot seeds.=
|
||||
Place the beetroot seeds on farmland (which can be created with a hoe) to plant a beetroot plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it beetroot seeds.=
|
||||
Premature Beetroot Plant (Stage 1)=
|
||||
Beetroot plants are plants which grow on farmland under sunlight in 4 stages. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature.=
|
||||
Premature Beetroot Plant=
|
||||
Premature Beetroot Plant (Stage 2)=
|
||||
Premature Beetroot Plant (Stage 3)=
|
||||
Mature Beetroot Plant=
|
||||
A mature beetroot plant is a farming plant which is ready to be harvested for a beetroot and some beetroot seeds. It won't grow any further.=
|
||||
Beetroot=
|
||||
Beetroots are both used as food item and a dye ingredient. Pigs like beetroots, too.=
|
||||
Hold it in your hand and right-click to eat it. Rightclick an animal to feed it.=
|
||||
Beetroot Soup=
|
||||
Beetroot soup is a food item.=
|
||||
Premature Carrot Plant=
|
||||
Carrot plants are plants which grow on farmland under sunlight in 8 stages, of which only 4 are actually visible. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature.=
|
||||
Premature Carrot Plant (Stage @1)=
|
||||
Mature Carrot Plant=
|
||||
Mature carrot plants are ready to be harvested for carrots. They won't grow any further.=
|
||||
Carrot=
|
||||
Carrots can be eaten and planted. Pigs and rabbits like carrots.=
|
||||
Hold it in your hand and rightclick to eat it. Place it on top of farmland to plant the carrot. It grows in sunlight and grows faster on hydrated farmland. Rightclick an animal to feed it.=
|
||||
Golden Carrot=
|
||||
A golden carrot is a precious food item which can be eaten. It is really, really filling!=
|
||||
Hoes are essential tools for growing crops. They are used to create farmland in order to plant seeds on it. Hoes can also be used as very weak weapons in a pinch.=
|
||||
Use the hoe on a cultivatable block (by rightclicking it) to turn it into farmland. Dirt, grass blocks and grass paths are cultivatable blocks. Using a hoe on coarse dirt turns it into dirt.=
|
||||
Wood Hoe=
|
||||
Stone Hoe=
|
||||
Iron Hoe=
|
||||
Golden Hoe=
|
||||
Diamond Hoe=
|
||||
Melon Seeds=
|
||||
Grows into a melon. Chickens like melon seeds.=
|
||||
Place the melon seeds on farmland (which can be created with a hoe) to plant a melon stem. Melons grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it melon seeds.=
|
||||
Melon=
|
||||
A melon is a block which can be grown from melon stems, which in turn are grown from melon seeds. It can be harvested for melon slices.=
|
||||
Premature Melon Stem=
|
||||
Melon stems grow on farmland in 8 stages. On hydrated farmland, the growth is a bit quicker. Mature melon stems are able to grow melons.=
|
||||
Premature Melon Stem (Stage @1)=
|
||||
Mature Melon Stem=
|
||||
A mature melon stem attempts to grow a melon at one of its four adjacent blocks. A melon can only grow on top of farmland, dirt, or a grass block. When a melon is next to a melon stem, the melon stem immediately bends and connects to the melon. While connected, a melon stem can't grow another melon. As soon all melons around the stem have been removed, it loses the connection and is ready to grow another melon.=
|
||||
Melon Slice=
|
||||
This is a food item which can be eaten.=
|
||||
Premature Potato Plant=
|
||||
Potato plants are plants which grow on farmland under sunlight in 8 stages, of which only 4 are actually visible. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature.=
|
||||
Premature Potato Plant (Stage @1)=
|
||||
Mature Potato Plant=
|
||||
Mature potato plants are ready to be harvested for potatoes. They won't grow any further.=
|
||||
Potato=
|
||||
Potatoes are food items which can be eaten, cooked in the furnace and planted. Pigs like potatoes.=
|
||||
Hold it in your hand and rightclick to eat it. Place it on top of farmland to plant it. It grows in sunlight and grows faster on hydrated farmland. Rightclick an animal to feed it.=
|
||||
Baked Potato=
|
||||
Baked potatoes are food items which are more filling than the unbaked ones.=
|
||||
Poisonous Potato=
|
||||
This potato doesn't look too healthy. You can eat it to restore hunger points, but there's a 60% chance it will poison you briefly.=
|
||||
Pumpkin Seeds=
|
||||
Grows into a pumpkin. Chickens like pumpkin seeds.=
|
||||
Place the pumpkin seeds on farmland (which can be created with a hoe) to plant a pumpkin stem. Pumpkins grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it pumpkin seeds.=
|
||||
Premature Pumpkin Stem=
|
||||
Pumpkin stems grow on farmland in 8 stages. On hydrated farmland, the growth is a bit quicker. Mature pumpkin stems are able to grow pumpkins.=
|
||||
Premature Pumpkin Stem (Stage @1)=
|
||||
Mature Pumpkin Stem=
|
||||
A mature pumpkin stem attempts to grow a pumpkin at one of its four adjacent blocks. A pumpkin can only grow on top of farmland, dirt or a grass block. When a pumpkin is next to a pumpkin stem, the pumpkin stem immediately bends and connects to the pumpkin. A connected pumpkin stem can't grow another pumpkin. As soon all pumpkins around the stem have been removed, it loses the connection and is ready to grow another pumpkin.=
|
||||
Faceless Pumpkin=
|
||||
A faceless pumpkin is a decorative block. It can be carved with shears to obtain pumpkin seeds.=
|
||||
Pumpkin=
|
||||
A pumpkin can be worn as a helmet for fun, but it doesn't offer any protection. Pumpkins grow from pumpkin stems, which in turn grow from pumpkin seeds.=
|
||||
Jack o'Lantern=
|
||||
A jack o'lantern is a traditional Halloween decoration made from a pumpkin. It glows brightly.=
|
||||
Pumpkin Pie=
|
||||
A pumpkin pie is a tasty food item which can be eaten.=
|
||||
Farmland=
|
||||
Farmland is used for farming, a necessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Plants are able to grow on farmland, but slowly. Farmland will become hydrated farmland (on which plants grow faster) when it rains or a water source is nearby. This block will turn back to dirt when a solid block appears above it or a piston arm extends above it.=
|
||||
Hydrated Farmland=
|
||||
Hydrated farmland is used in farming, this is where you can plant and grow some plants. It is created when farmlands is under rain or near water. Without water, this block will dry out eventually. This block will turn back to dirt when a solid block appears above it or a piston arm extends above it.=
|
||||
Wheat Seeds=
|
||||
Grows into a wheat plant. Chickens like wheat seeds.=
|
||||
Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds.=
|
||||
Premature Wheat Plant=
|
||||
Premature wheat plants grow on farmland under sunlight in 8 stages. On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.=
|
||||
Premature Wheat Plant (Stage @1)=
|
||||
Mature Wheat Plant=
|
||||
Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further.=
|
||||
Wheat=
|
||||
Wheat is used in crafting. Some animals like wheat.=
|
||||
Cookie=
|
||||
This is a food item which can be eaten.=
|
||||
Bread=
|
||||
This is a food item which can be eaten.=
|
||||
Hay Bale=
|
||||
Hay bales are decorative blocks made from wheat.=
|
16
mods/ITEMS/mcl_fences/locale/template.txt
Normal file
16
mods/ITEMS/mcl_fences/locale/template.txt
Normal file
|
@ -0,0 +1,16 @@
|
|||
# textdomain: mcl_fences
|
||||
Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.=
|
||||
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=
|
||||
Right-click the fence gate to open or close it.=
|
||||
Oak Fence=
|
||||
Oak Fence Gate=
|
||||
Spruce Fence=
|
||||
Spruce Fence Gate=
|
||||
Birch Fence=
|
||||
Birch Fence Gate=
|
||||
Jungle Fence=
|
||||
Jungle Fence Gate=
|
||||
Dark Oak Fence=
|
||||
Dark Oak Fence Gate=
|
||||
Acacia Fence=
|
||||
Acacia Fence Gate=
|
15
mods/ITEMS/mcl_fire/locale/template.txt
Normal file
15
mods/ITEMS/mcl_fire/locale/template.txt
Normal file
|
@ -0,0 +1,15 @@
|
|||
# textdomain: mcl_fire
|
||||
Fire Charge=
|
||||
Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly.=
|
||||
Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up.=
|
||||
Flint and Steel=
|
||||
Flint and steel is a tool to start fires and ignite blocks.=
|
||||
Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited.=
|
||||
Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.=
|
||||
Eternal fire is a damaging and destructive block. It will create fire around it when flammable blocks are nearby. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.=
|
||||
%s has been cooked crisp.=
|
||||
%s felt the burn.=
|
||||
%s died in the flames.=
|
||||
%s died in a fire.=
|
||||
Fire=
|
||||
Eternal Fire=
|
16
mods/ITEMS/mcl_fishing/locale/template.txt
Normal file
16
mods/ITEMS/mcl_fishing/locale/template.txt
Normal file
|
@ -0,0 +1,16 @@
|
|||
# textdomain: mcl_fishing
|
||||
Fishing Rod=
|
||||
Fishing rods can be used to catch fish.=
|
||||
Rightclick a water source to try to go fishing. Who knows what you're going to catch?=
|
||||
Raw Fish=
|
||||
Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=
|
||||
Cooked Fish=
|
||||
Mmh, fish! This is a healthy food item.=
|
||||
Raw Salmon=
|
||||
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=
|
||||
Cooked Salmon=
|
||||
This is a healthy food item which can be eaten.=
|
||||
Clownfish=
|
||||
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=
|
||||
Pufferfish=
|
||||
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=
|
24
mods/ITEMS/mcl_flowerpots/locale/template.txt
Normal file
24
mods/ITEMS/mcl_flowerpots/locale/template.txt
Normal file
|
@ -0,0 +1,24 @@
|
|||
# textdomain: mcl_flowerpots
|
||||
Dandelion Flower Pot=
|
||||
Poppy Floer Pot=
|
||||
Blue Orchid Flower Pot=
|
||||
Allium Flower Pot=
|
||||
Azure Bluet Flower Pot=
|
||||
Red Tulip Flower Pot=
|
||||
Pink Tulip Flower Pot=
|
||||
White Tulip Flower Pot=
|
||||
Orange Tulip Flower Pot=
|
||||
Oxeye Daisy Flower Pot=
|
||||
Brown Mushroom Flower Pot=
|
||||
Red Mushroom Flower Pot=
|
||||
Oak Sapling Flower Pot=
|
||||
Acacia Sapling Flower Pot=
|
||||
Jungle Sapling Flower Pot=
|
||||
Dark Oak Sapling Flower Pot=
|
||||
Spruce Sapling Flower Pot=
|
||||
Birch Sapling Flower Pot=
|
||||
Dead Bush Flower Pot=
|
||||
Fern Flower Pot=
|
||||
Flower Pot=
|
||||
Flower pots are decorative blocks in which flowers and other small plants can be placed.=
|
||||
Rightclick an empty flower pot while you wield a plant to place the plant. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=
|
32
mods/ITEMS/mcl_flowers/locale/template.txt
Normal file
32
mods/ITEMS/mcl_flowers/locale/template.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
# textdomain: mcl_flowers
|
||||
This is a small flower. Small flowers are mainly used for dye production and can also be potted.=
|
||||
It can only be placed on a block on which it would also survive.=
|
||||
Poppy=
|
||||
Dandelion=
|
||||
Oxeye Daisy=
|
||||
Orange Tulip=
|
||||
Pink Tulip=
|
||||
Red Tulip=
|
||||
White Tulip=
|
||||
Allium=
|
||||
Azure Bluet=
|
||||
Blue Orchid=
|
||||
Tall Grass=
|
||||
Tall grass is a small plant which often occours on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=
|
||||
Fern=
|
||||
Ferns are small plants which occour naturally in grasslands. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=
|
||||
(Top Part)=
|
||||
Peony=
|
||||
A peony is a large plant which occupies two blocks. It is mainly used in dye protection.=
|
||||
Rose Bush=
|
||||
A rose bush is a large plant which occupies two blocks. It is safe to touch it. Rose bushes are mainly used in dye protection.=
|
||||
Lilac=
|
||||
A lilac is a large plant which occupies two blocks. It is mainly used in dye production.=
|
||||
Sunflower=
|
||||
A sunflower is a large plant which occupies two blocks. It is mainly used in dye production.=
|
||||
Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.=
|
||||
Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.=
|
||||
Double Tallgrass=
|
||||
Large Fern=
|
||||
Lily Pad=
|
||||
A lily pad is a flat plant block which can be walked on. They can be placed on water sources, ice and frosted ice.=
|
5
mods/ITEMS/mcl_furnaces/locale/template.txt
Normal file
5
mods/ITEMS/mcl_furnaces/locale/template.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_furnaces
|
||||
Furnace=
|
||||
Furnaces cook or smelt several items, using a furnace fuel, into something else.=
|
||||
Right-click the furnace to view it. Place a furnace fuel in the lower slot and the source material in the upper slot. The furnace will slowly use its fuel to smelt the item. The result will be placed into the output slot at the right side.=
|
||||
Burning Furnace=
|
11
mods/ITEMS/mcl_heads/locale/template.txt
Normal file
11
mods/ITEMS/mcl_heads/locale/template.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_heads
|
||||
Zombie Head=
|
||||
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection.=
|
||||
Creeper Head=
|
||||
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet for fun, but does not offer any protection.=
|
||||
Human Head=
|
||||
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=
|
||||
Skeleton Skull=
|
||||
A skeleton skull is a small decorative block which resembles the head of a skeleton. It can also be worn as a helmet for fun, but does not offer any protection.=
|
||||
Wither Skeleton Skull=
|
||||
A wither skeleton skull is a small decorative block which resembles the head of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.=
|
8
mods/ITEMS/mcl_hoppers/locale/template.txt
Normal file
8
mods/ITEMS/mcl_hoppers/locale/template.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: mcl_hoppers
|
||||
Hopper=
|
||||
Hoppers are containers with 5 inventory slots. They collect dropped items from above, take items from a container above and attempts to put its items it into an adjacent container. Hoppers can go either downwards or sideways. Hoppers interact with chests, droppers, dispensers, shulker boxes, furnaces and hoppers.=
|
||||
Hoppers can be disabled by supplying them with redstone power. Disabled hoppers don't move items.=
|
||||
To place a hopper vertically, place it on the floor or a ceiling. To place it sideways, place it at the side of a block. Remember you can place at usable blocks (such as chests) with sneak + right-click. The hopper will keep its orientation when the blocks around it are changed. To access the hopper's inventory, rightclick it.=
|
||||
Disabled Hopper=
|
||||
Side Hopper=
|
||||
Disabled Side Hopper=
|
4
mods/ITEMS/mcl_itemframes/locale/template.txt
Normal file
4
mods/ITEMS/mcl_itemframes/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_itemframes
|
||||
Item Frame=
|
||||
Item frames are decorative blocks in which items can be placed.=
|
||||
Hold any item in your hand and right-click the item frame to place the item into the frame. Rightclick the item frame again to retrieve the item.=
|
9
mods/ITEMS/mcl_jukebox/locale/template.txt
Normal file
9
mods/ITEMS/mcl_jukebox/locale/template.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
# textdomain: mcl_jukebox
|
||||
Music Disc=
|
||||
A music disc holds a single music track which can be used in a jukebox to play music.=
|
||||
Rightclick an empty jukebox with the music disc in your hand to play the music. Rightclick the jukebox again to retrieve the music disc. The music can only be heard by you, not by other players.=
|
||||
Music Disc=
|
||||
@1—@2=
|
||||
Jukebox=
|
||||
Jukeboxes play music when they're supplied with a music disc.=
|
||||
Place a music disc into an empty jukebox to insert the music disc and play music. If the jukebox already has a music disc, you will retrieve this music disc first. The music can only be heard by you, not by other players.=
|
7
mods/ITEMS/mcl_maps/locale/template.txt
Normal file
7
mods/ITEMS/mcl_maps/locale/template.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
# textdomain: mcl_maps
|
||||
Empty Map=
|
||||
Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used.=
|
||||
Rightclick to start using the map (which can't be stacked anymore).=
|
||||
Map=
|
||||
Maps show your surroundings as you explore the world.=
|
||||
Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key ([F9] by default).@nIn Creative Mode, you don't need this item; the minimap is always available.=
|
60
mods/ITEMS/mcl_mobitems/locale/template.txt
Normal file
60
mods/ITEMS/mcl_mobitems/locale/template.txt
Normal file
|
@ -0,0 +1,60 @@
|
|||
# textdomain: mcl_mobitems
|
||||
Rotten Flesh=
|
||||
Yuck! This piece of flesh clearly has seen better days. If you're really desperate, you can eat it to restore a few hunger points, but there's a 80% chance it causes food poisoning, which increases your hunger for a while.=
|
||||
Raw Mutton=
|
||||
Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value.=
|
||||
Cooked Mutton=
|
||||
Cooked mutton is the cooked flesh from a sheep and is used as food.=
|
||||
Raw Beef=
|
||||
Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.=
|
||||
Steak=
|
||||
Steak is cooked beef from cows and can be eaten.=
|
||||
Raw Chicken=
|
||||
Raw chicken is a food item which is not safe to consume. You can eat it to restore a few hunger points, but there's a 30% chance to suffer from food poisoning, which increases your hunger rate for a while. Cooking raw chicken will make it safe to eat and increases its nutritional value.=
|
||||
Cooked Chicken=
|
||||
A cooked chicken is a healthy food item which can be eaten.=
|
||||
Raw Porkchop=
|
||||
A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.=
|
||||
Cooked Porkchop=
|
||||
Cooked porkchop is the cooked flesh of a pig and is used as food.=
|
||||
Raw Rabbit=
|
||||
Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.=
|
||||
Cooked Rabbit=
|
||||
This is a food item which can be eaten.=
|
||||
Milk=
|
||||
Milk is very refreshing and can be obtained by using a bucket on a cow. Drinking it will cure all forms of poisoning (in later versions: all status effects), but restores no hunger points.=
|
||||
Spider Eye=
|
||||
Spider eyes are used mainly in crafting. If you're really desperate, you can eat a spider eye, but it will poison you briefly.=
|
||||
Bone=
|
||||
Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient.=
|
||||
String=
|
||||
Strings are used in crafting.=
|
||||
Blaze Rod=
|
||||
This is a crafting component dropped from dead blazes.=
|
||||
Blaze Powder=
|
||||
This item is mainly used for crafting.=
|
||||
Magma Cream=
|
||||
Magma cream is a crafting component.=
|
||||
Ghast Tear=
|
||||
Place this item in an item frame as decoration.=
|
||||
Nether Star=
|
||||
A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration.=
|
||||
Leather=
|
||||
Leather is a versatile crafting component.=
|
||||
Feather=
|
||||
Feathers are used in crafting and are dropped from chickens.=
|
||||
Rabbit Hide=
|
||||
Rabbit hide is used to create leather.=
|
||||
Rabbit's Foot=
|
||||
Must be your lucky day! Place this item in an item frame for decoration.=
|
||||
Saddle=
|
||||
Saddles can be put on some animals in order to mount them.=
|
||||
Rabbit Stew=
|
||||
Rabbit stew is a very nutricious food item.=
|
||||
Shulker Shell=
|
||||
Shulker shells are used in crafting. They are dropped from dead shulkers.=
|
||||
Slimeball=
|
||||
Slimeballs are used in crafting. They are dropped from slimes.=
|
||||
Gunpowder=
|
||||
Carrot on a Stick=
|
||||
A carrot on a stick can be used on saddled pigs to ride them.=
|
4
mods/ITEMS/mcl_mobspawners/locale/template.txt
Normal file
4
mods/ITEMS/mcl_mobspawners/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_mobspawners
|
||||
Mob Spawner=
|
||||
A mob spawner regularily causes mobs to appear around it while a player is nearby. Some mob spawners are disabled while in light.=
|
||||
If you have a spawn egg, you use it to change the mob to spawn. Just place the item on the mob spawner. Player-set mob spawners always spawn mobs regardless of the light level.=
|
8
mods/ITEMS/mcl_monster_eggs/locale/template.txt
Normal file
8
mods/ITEMS/mcl_monster_eggs/locale/template.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: mcl_mobspawners
|
||||
An infested block is a block from which a silverfish will pop out when it is broken. It looks identical to its normal counterpart.=
|
||||
Infested Stone=
|
||||
Infested Cobblestone=
|
||||
Infested Stone Bricks=
|
||||
Infested Cracked Stone Bricks=
|
||||
Infested Mossy Stone Bricks=
|
||||
Infested Chiseled Stone Bricks=
|
21
mods/ITEMS/mcl_mushrooms/locale/template.txt
Normal file
21
mods/ITEMS/mcl_mushrooms/locale/template.txt
Normal file
|
@ -0,0 +1,21 @@
|
|||
# textdomain: mcl_mushrooms
|
||||
This decorative block is like a huge mushroom stem, but with the stem texture on all sides.=
|
||||
Huge red mushroom blocks are the cap parts of huge red mushrooms. It consists of a red skin and can have pores on each of its sides.=
|
||||
The stem part of a huge red mushroom.=
|
||||
Huge Red Mushroom Block=
|
||||
Huge Red Mushroom Stem=
|
||||
Huge Red Mushroom All-Faces Stem=
|
||||
Huge brown mushroom blocks are the cap parts of huge brown mushrooms. It consists of a brown skin and can have pores on each of its sides.=
|
||||
The stem part of a huge brown mushroom.=
|
||||
Huge Brown Mushroom Block=
|
||||
Huge Brown Mushroom Stem=
|
||||
Huge Brown Mushroom All-Faces Stem=
|
||||
Brown mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.=
|
||||
Red mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.=
|
||||
A single mushroom of this species will slowly spread over time towards a random solid opaque block with a light level of 12 or lower in a 3×3×3 cube around the mushroom. It stops spreading when there are 5 or more mushrooms of the same species within an area of 9×3×9 blocks around the mushroom.=
|
||||
Mushrooms will eventually uproot at a light level of 12 or higher. On mycelium or podzol, they survive and spread at any light level.=
|
||||
This mushroom can be placed on mycelium and podzol at any light level. They can also be placed on blocks which are both solid and opaque, as long as the light level at daytime is not higher than 12.=
|
||||
Brown Mushroom=
|
||||
Red Mushroom=
|
||||
Mushroom Stew=
|
||||
Mushroom stew is a healthy soup which can be consumed to restore some hunger points.=
|
27
mods/ITEMS/mcl_nether/locale/template.txt
Normal file
27
mods/ITEMS/mcl_nether/locale/template.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
# textdomain: mcl_nether
|
||||
Glowstone=
|
||||
Glowstone is a naturally-glowing block which is home to the Nether.=
|
||||
Nether Quartz Ore=
|
||||
Nether quartz ore is an ore containing nether quartz. It is commonly found around netherrack in the Nether.=
|
||||
Netherrack=
|
||||
Netherrack is a stone-like block home to the Nether. Starting a fire on this block will create an eternal fire.=
|
||||
Magma Block=
|
||||
Magma blocks are hot solid blocks which hurt anyone standing on it, unless they have fire resistance. Starting a fire on this block will create an eternal fire.=
|
||||
Soul Sand=
|
||||
Soul sand is a block from the Nether. One can only slowly walk on soul sand. The slowing effect is amplified when the soul sand is on top of ice, packed ice or a slime block.=
|
||||
Nether Brick Block=
|
||||
Red Nether Brick Block=
|
||||
Nether Wart Block=
|
||||
A nether wart block is a purely decorative block made from nether wart.=
|
||||
Block of Quartz=
|
||||
Chiseled Quartz Block=
|
||||
Pillar Quartz Block=
|
||||
Smooth Quartz=
|
||||
Glowstone Dust=
|
||||
Glowstone dust is the dust which comes out of broken glowstones. It is mainly used in crafting.=
|
||||
Nether Quartz=
|
||||
Nether quartz is a versatile crafting ingredient.=
|
||||
Nether Brick=
|
||||
Nether bricks are the main crafting ingredient for crafting nether brick blocks and nether fences.=
|
||||
Nether Lava Source=
|
||||
Flowing Nether Lava=
|
9
mods/ITEMS/mcl_ocean/locale/template.txt
Normal file
9
mods/ITEMS/mcl_ocean/locale/template.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
# textdomain: mcl_ocean
|
||||
Sea Lantern=
|
||||
Sea lanterns are decorative light sources which look great underwater but can be placed anywhere.=
|
||||
Prismarine=
|
||||
Prismarine is used as a building block. It slowly changes its color.=
|
||||
Prismarine Bricks=
|
||||
Dark Prismarine=
|
||||
Prismarine Crystals=
|
||||
Prismarine Shard=
|
14
mods/ITEMS/mcl_portals/locale/template.txt
Normal file
14
mods/ITEMS/mcl_portals/locale/template.txt
Normal file
|
@ -0,0 +1,14 @@
|
|||
# textdomain: mcl_portals
|
||||
End Portal=
|
||||
An End portal teleports creatures and objects to the mysterious End dimension (and back!).=
|
||||
Hop into the portal to teleport. Entering an End portal in the Overworld teleports you to a fixed position in the End dimension and creates a 5×5 obsidian platform at your destination. End portals in the End will lead back to your spawn point in the Overworld.=
|
||||
End Portal Frame=
|
||||
End portal frames are used in the construction of End portals. Each block has a socket for an eye of ender.=
|
||||
To create an End portal, you need 12 end portal frames and 12 eyes of ender. The end portal frames have to be arranged around a horizontal 3×3 area with each block facing inward. Any other arrangement will fail.=
|
||||
Place an eye of ender into each block. The end portal appears in the middle after placing the final eye.=
|
||||
End Portal Frame with Eye of Ender=
|
||||
Nether Portal=
|
||||
A Nether portal teleports creatures and objects to the hot and dangerous Nether dimension (and back!). Enter at your own risk!=
|
||||
Stand in the portal for a moment to activate the teleportation. Entering a Nether portal for the first time will also create a new portal in the other dimension. If a Nether portal has been built in the Nether, it will lead to the Overworld. A Nether portal is destroyed if the any of the obsidian which surrounds it is destroyed, or if it was caught in an explosion.=
|
||||
Obsidian is also used as the frame of Nether portals.=
|
||||
To open a Nether portal, place an upright frame of obsidian with a width of 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, light a fire in the obsidian frame. Nether portals only work in the Overworld and the Nether.=
|
20
mods/ITEMS/mcl_potions/locale/template.txt
Normal file
20
mods/ITEMS/mcl_potions/locale/template.txt
Normal file
|
@ -0,0 +1,20 @@
|
|||
# textdomain: mcl_potions
|
||||
Put this item in an item frame for decoration. It's useless otherwise.=
|
||||
Fermented Spider Eye=
|
||||
Glass Bottle=
|
||||
A glass bottle is used as a container for liquids and can be used to collect water directly.=
|
||||
To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=
|
||||
Water Bottle=
|
||||
Water bottles can be used to fill cauldrons. Drinking water has no effect.=
|
||||
Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron.=
|
||||
River Water Bottle=
|
||||
River water bottles can be used to fill cauldrons. Drinking it has no effect.=
|
||||
Awkward Potion=
|
||||
This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect.=
|
||||
Mundane Potion=
|
||||
This potion has a clean taste and is used for brewing more potions. Drinking it has no effect.=
|
||||
Thick Potion=
|
||||
This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect.=
|
||||
Glistering Melon=
|
||||
This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=
|
||||
Dragon's Breath=
|
4
mods/ITEMS/mcl_signs/locale/template.txt
Normal file
4
mods/ITEMS/mcl_signs/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_signs
|
||||
Sign=
|
||||
Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.=
|
||||
Place the sign at the side to build a wall sign, place it on top of another block to build a sign with a sign post.@nAfter placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. The text can not be changed once it has been written; you have to break and place the sign again.=
|
8
mods/ITEMS/mcl_sponges/locale/template.txt
Normal file
8
mods/ITEMS/mcl_sponges/locale/template.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: mcl_sponges
|
||||
Sponge=
|
||||
Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge.=
|
||||
Waterlogged Sponge=
|
||||
A waterlogged sponge can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, the water will pour into the bucket.=
|
||||
Riverwaterlogged Sponge=
|
||||
This is a sponge soaking wet with river water. It can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of the furnace, the river water will pour into the bucket.=
|
||||
A sponge becomes riverwaterlogged (instead of waterlogged) if it sucks up more river water than (normal) water.=
|
101
mods/ITEMS/mcl_stairs/locale/template.txt
Normal file
101
mods/ITEMS/mcl_stairs/locale/template.txt
Normal file
|
@ -0,0 +1,101 @@
|
|||
# textdomain: mcl_stairs
|
||||
Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the bottom or at the upper half of the side of a block will be placed upside down.=
|
||||
Double @1=
|
||||
Slabs are half as high as their full block counterparts and occupy either the lower or upper part of a block, depending on how it was placed. Slabs can be easily stepped on without needing to jump. When a slab is placed on another slab of the same type, a double slab is created.=
|
||||
Upper @1=
|
||||
Double slabs are full blocks which are created by placing two slabs of the same kind on each other.=
|
||||
Oak Wood Stairs=
|
||||
Oak Wood Slab=
|
||||
Double Oak Wood Slab=
|
||||
Jungle Wood Stairs=
|
||||
Jungle Wood Slab=
|
||||
Double Jungle Wood Slab=
|
||||
Acacia Wood Stairs=
|
||||
Acacia Wood Slab=
|
||||
Double Acacia Wood Slab=
|
||||
Spruce Wood Stairs=
|
||||
Spruce Wood Slab=
|
||||
Double Spruce Wood Slab=
|
||||
Birch Wood Stairs=
|
||||
Birch Wood Slab=
|
||||
Double Birch Wood Slab=
|
||||
Dark Oak Wood Stairs=
|
||||
Dark Oak Wood Slab=
|
||||
Double Dark Oak Wood Slab=
|
||||
Stone Stairs=
|
||||
Stone Slab=
|
||||
Double Stone Slab=
|
||||
Polished Stone Slab=
|
||||
Double Polished Stone Slab=
|
||||
Andesite Stairs=
|
||||
Andesite Slab=
|
||||
Double Andesite Slab=
|
||||
Granite Stairs=
|
||||
Granite Slab=
|
||||
Double Granite Slab=
|
||||
Diorite Stairs=
|
||||
Diorite Slab=
|
||||
Double Diorite Slab=
|
||||
Cobblestone Stairs=
|
||||
Cobblestone Slab=
|
||||
Double Cobblestone Slab=
|
||||
Moss Stone Stairs=
|
||||
Moss Stone Slab=
|
||||
Double Moss Stone Slab=
|
||||
Brick Stairs=
|
||||
Brick Slab=
|
||||
Double Brick Slab=
|
||||
Sandstone Stairs=
|
||||
Sandstone Slab=
|
||||
Double Sandstone Slab=
|
||||
Smooth Sandstone Stairs=
|
||||
Smooth Sandstone Slab=
|
||||
Double Smooth Sandstone Slab=
|
||||
Red Sandstone Stairs=
|
||||
Red Sandstone Slab=
|
||||
Double Red Sandstone Slab=
|
||||
Smooth Red Sandstone Stairs=
|
||||
Smooth Red Sandstone Slab=
|
||||
Double Smooth Red Sandstone Slab=
|
||||
Stone Bricks Stairs=
|
||||
Stone Bricks Slab=
|
||||
Double Stone Bricks Slab=
|
||||
Quartz Stairs=
|
||||
Quartz Slab=
|
||||
Double Quartz Slab=
|
||||
Smooth Quartz Stairs=
|
||||
Smooth Quartz Slab=
|
||||
Double Smooth Quartz Slab=
|
||||
Nether Brick Stairs=
|
||||
Nether Brick Slab=
|
||||
Double Nether Brick Slab=
|
||||
Red Nether Brick Stairs=
|
||||
Red Nether Brick Slab=
|
||||
Double Red Nether Brick Slab=
|
||||
End Stone Brick Stairs=
|
||||
End Stone Brick Slab=
|
||||
Double End Stone Brick Slab=
|
||||
Purpur Stairs=
|
||||
Purpur Slab=
|
||||
Double Purpur Slab=
|
||||
Prismarine Stairs=
|
||||
Prismarine Slab=
|
||||
Double Prismarine Slab=
|
||||
Prismarine Brick Stairs=
|
||||
Prismarine Brick Slab=
|
||||
Double Prismarine Brick Slab=
|
||||
Dark Prismarine Stairs=
|
||||
Dark Prismarine Slab=
|
||||
Double Dark Prismarine Slab=
|
||||
Polished Andesite Slab=
|
||||
Double Polished Andesite Slab=
|
||||
Polished Andesite Stairs=
|
||||
Polished Granite Slab=
|
||||
Double Polished Granite Slab=
|
||||
Polished Granite Stairs=
|
||||
Polished Diorite Slab=
|
||||
Double Polished Diorite Slab=
|
||||
Polished Diorite Stairs=
|
||||
Mossy Stone Brick Stairs=
|
||||
Mossy Stone Brick Slab=
|
||||
Double Mossy Stone Brick Slab=
|
9
mods/ITEMS/mcl_throwing/locale/template.txt
Normal file
9
mods/ITEMS/mcl_throwing/locale/template.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
# textdomain: mcl_throwing
|
||||
@1 used the ender pearl too often.=
|
||||
Hold it in your and and leftclick to throw.=
|
||||
Snowball=
|
||||
Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing.=
|
||||
Egg=
|
||||
Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chickens will pop out of the egg when it hits the ground.=
|
||||
Ender Pearl=
|
||||
An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a solid block, a plant or vines. Each teleportation hurts the user by 5 hit points.=
|
5
mods/ITEMS/mcl_tnt/locale/template.txt
Normal file
5
mods/ITEMS/mcl_tnt/locale/template.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_tnt
|
||||
@1 was caught in an explosion.=
|
||||
TNT=
|
||||
An explosive device. When it explodes, it will hurt living beings, destroy blocks around it, throw blocks affected by gravity all over the place and light fires. A single TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.=
|
||||
Place the TNT on the ground and ignite it with one of the methods above. Quickly get in safe distance quickly. The TNT will start to be affected by gravity and explodes in 4 seconds.=
|
29
mods/ITEMS/mcl_tools/locale/template.txt
Normal file
29
mods/ITEMS/mcl_tools/locale/template.txt
Normal file
|
@ -0,0 +1,29 @@
|
|||
# textdomain: mcl_tools
|
||||
You use your bare hand whenever you are not wielding any item. With your hand you can mine the weakest blocks and deal minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are better than the hand. When you are wielding an item which is not a mining tool or a weapon, it will behave as if it were the hand when you start mining or punching. In Creative Mode, the hand is able to break all blocks instantly.=
|
||||
Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.=
|
||||
An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.=
|
||||
Swords are great in melee combat, as they are fast, deal high damage and can endure countless battles. Swords can also be used to cut down a few particular blocks, such as cobwebs.=
|
||||
Shovels are tools for digging coarse blocks, such as dirt, sand and gravel. They can also be used to turn grass blocks to grass paths. Shovels can be used as weapons, but they are very weak.=
|
||||
To turn a grass block into a grass path, hold the shovel in your hand, then use (rightclick) the top or side of a grass block. This only works when there's air above the grass block.=
|
||||
Shears are tools to shear sheep, carve pumpkins and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from a grass, leaves and similar blocks.=
|
||||
Wooden Pickaxe=
|
||||
Stone Pickaxe=
|
||||
Iron Pickaxe=
|
||||
Golden Pickaxe=
|
||||
Diamond Pickaxe=
|
||||
Wooden Shovel=
|
||||
Stone Shovel=
|
||||
Iron Shovel=
|
||||
Golden Shovel=
|
||||
Diamond Shovel=
|
||||
Wooden Axe=
|
||||
Stone Axe=
|
||||
Iron Axe=
|
||||
Golden Axe=
|
||||
Diamond Axe=
|
||||
Wooden Sword=
|
||||
Stone Sword=
|
||||
Iron Sword=
|
||||
Golden Sword=
|
||||
Diamond Sword=
|
||||
Shears=
|
3
mods/ITEMS/mcl_torches/locale/template.txt
Normal file
3
mods/ITEMS/mcl_torches/locale/template.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_torches
|
||||
Torch=
|
||||
Torches are light sources which can be placed at the side or on the top of most blocks.=
|
0
mods/ITEMS/mcl_totems/locale/template.txt
Normal file
0
mods/ITEMS/mcl_totems/locale/template.txt
Normal file
16
mods/ITEMS/mcl_walls/locale/template.txt
Normal file
16
mods/ITEMS/mcl_walls/locale/template.txt
Normal file
|
@ -0,0 +1,16 @@
|
|||
# textdomain: mcl_walls
|
||||
A piece of wall. It cannot be jumped over with a simple jump. When multiple of these are placed to next to each other, they will automatically build a nice wall structure.=
|
||||
Cobblestone Wall=
|
||||
Mossy Cobblestone Wall=
|
||||
Andesite Wall=
|
||||
Granite Wall=
|
||||
Diorite Wall=
|
||||
Brick Wall=
|
||||
Sandstone Wall=
|
||||
Red Sandstone Wall=
|
||||
Stone Brick Wall=
|
||||
Mossy Stone Brick Wall=
|
||||
Prismarine Wall=
|
||||
End Stone Brick Wall=
|
||||
Nether Brick Wall=
|
||||
Red Nether Brick Wall=
|
35
mods/ITEMS/mcl_wool/locale/template.txt
Normal file
35
mods/ITEMS/mcl_wool/locale/template.txt
Normal file
|
@ -0,0 +1,35 @@
|
|||
# textdomain: mcl_wool
|
||||
White Wool=
|
||||
White Carpet=
|
||||
Grey Wool=
|
||||
Grey Carpet=
|
||||
Light Grey Wool=
|
||||
Light Grey Carpet=
|
||||
Black Wool=
|
||||
Black Carpet=
|
||||
Red Wool=
|
||||
Red Carpet=
|
||||
Yellow Wool=
|
||||
Yellow Carpet=
|
||||
Green Wool=
|
||||
Green Carpet=
|
||||
Cyan Wool=
|
||||
Cyan Carpet=
|
||||
Blue Wool=
|
||||
Blue Carpet=
|
||||
Magenta Wool=
|
||||
Magenta Carpet=
|
||||
Orange Wool=
|
||||
Orange Carpet=
|
||||
Purple Wool=
|
||||
Purple Carpet=
|
||||
Brown Wool=
|
||||
Brown Carpet=
|
||||
Pink Wool=
|
||||
Pink Carpet=
|
||||
Lime Wool=
|
||||
Lime Carpet=
|
||||
Light Blue Wool=
|
||||
Light Blue Carpet=
|
||||
Wool is a decorative block which comes in many different colors.=
|
||||
Carpets are thin floor covers which come in many different colors.=
|
5
mods/ITEMS/mclx_core/locale/template.txt
Normal file
5
mods/ITEMS/mclx_core/locale/template.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mclx_core
|
||||
River Water Source=
|
||||
River water has the same properties as water, but has a reduced flowing distance and is not renewable.=
|
||||
River Water=
|
||||
Flowing River Water=
|
4
mods/ITEMS/mclx_fences/locale/template.txt
Normal file
4
mods/ITEMS/mclx_fences/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mclx_fences
|
||||
Red Nether Brick Fence=
|
||||
Red Nether Brick Fence Gate=
|
||||
Nether Brick Fence Gate=
|
31
mods/ITEMS/mclx_stairs/locale/template.txt
Normal file
31
mods/ITEMS/mclx_stairs/locale/template.txt
Normal file
|
@ -0,0 +1,31 @@
|
|||
# textdomain: mclx_stairs
|
||||
Oak Bark Stairs=
|
||||
Oak Bark Slab=
|
||||
Double Oak Bark Slab=
|
||||
Acacia Bark Stairs=
|
||||
Acacia Bark Slab=
|
||||
Double Acacia Bark Slab=
|
||||
Spruce Bark Stairs=
|
||||
Spruce Bark Slab=
|
||||
Double Spruce Bark Slab=
|
||||
Birch Bark Stairs=
|
||||
Birch Bark Slab=
|
||||
Double Birch Bark Slab=
|
||||
Jungle Bark Stairs=
|
||||
Jungle Bark Slab=
|
||||
Double Jungle Bark Slab=
|
||||
Dark Oak Bark Stairs=
|
||||
Dark Oak Bark Slab=
|
||||
Double Dark Oak Bark Slab=
|
||||
Lapis Lazuli Slab=
|
||||
Double Lapis Lazuli Slab=
|
||||
Lapis Lazuli Stairs=
|
||||
Slab of Gold=
|
||||
Double Slab of Gold=
|
||||
Stairs of Gold=
|
||||
Slab of Iron=
|
||||
Double Slab of Iron=
|
||||
Stairs of Iron=
|
||||
Cracked Stone Brick Stairs=
|
||||
Cracked Stone Brick Slab=
|
||||
Double Cracked Stone Brick Slab=
|
23
mods/ITEMS/minetest-3d_armor/3d_armor/locale/template.txt
Normal file
23
mods/ITEMS/minetest-3d_armor/3d_armor/locale/template.txt
Normal file
|
@ -0,0 +1,23 @@
|
|||
# textdomain: 3d_armor
|
||||
This is a piece of equippable armor which reduces the amount of damage you receive.=
|
||||
To equip it, put it on the corresponding armor slot in your inventory menu.=
|
||||
Leather Cap=
|
||||
Iron Helmet=
|
||||
Golden Helmet=
|
||||
Diamond Helmet=
|
||||
Chain Helmet=
|
||||
Leather Tunic=
|
||||
Iron Chestplate=
|
||||
Golden Chestplate=
|
||||
Diamond Chestplate=
|
||||
Chain Chestplate=
|
||||
Leather Pants=
|
||||
Iron Leggings=
|
||||
Golden Leggings=
|
||||
Diamond Leggings=
|
||||
Chain Leggings=
|
||||
Leather Boots=
|
||||
Iron Boots=
|
||||
Golden Boots=
|
||||
Diamond Boots=
|
||||
Chain Boots=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: 3d_armor_stand
|
||||
Armor Stand=
|
||||
An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=
|
||||
Hold an armor item in your hand and rightclick the armor stand to put it on the armor stand. To take a piece of armor from the armor stand, select your hand and rightclick the armor stand. You'll retrieve the first armor item from above.=
|
21
mods/ITEMS/xpanes/locale/template.txt
Normal file
21
mods/ITEMS/xpanes/locale/template.txt
Normal file
|
@ -0,0 +1,21 @@
|
|||
# textdomain: xpanes
|
||||
Glass panes are thin layers of glass which neatly connect to their neighbors as you build them.=
|
||||
Iron Bars=
|
||||
Iron bars neatly connect to their neighbors as you build them.=
|
||||
Glass Pane=
|
||||
Red Stained Glass Pane=
|
||||
Green Stained Glass Pane=
|
||||
Blue Stained Glass Pane=
|
||||
Light Blue Stained Glass Pane=
|
||||
Black Stained Glass Pane=
|
||||
White Stained Glass Pane=
|
||||
Yellow Stained Glass Pane=
|
||||
Brown Stained Glass Pane=
|
||||
Orange Stained Glass Pane=
|
||||
Pink Stained Glass Pane=
|
||||
Grey Stained Glass Pane=
|
||||
Lime Stained Glass Pane=
|
||||
Light Grey Stained Glass Pane=
|
||||
Magenta Stained Glass Pane=
|
||||
Purple Stained Glass Pane=
|
||||
Cyan Stained Glass Pane=
|
Loading…
Add table
Add a link
Reference in a new issue