Add translation templates for most mods
Using the findtext.lua script
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mods/ITEMS/REDSTONE/mcl_comparators/locale/template.txt
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mods/ITEMS/REDSTONE/mcl_comparators/locale/template.txt
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# textdomain: mcl_comparators
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Redstone comparators are multi-purpose redstone components.=
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They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.=
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A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.=
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The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.=
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The side inputs are only powered by normal redstone power. The redstone can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by a rightclick.=
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Transmission mode:@nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.=
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Subtraction mode:@nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.=
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Redstone Comparator=
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mods/ITEMS/REDSTONE/mcl_dispensers/locale/template.txt
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mods/ITEMS/REDSTONE/mcl_dispensers/locale/template.txt
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# textdomain: mcl_dispensers
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Dispenser=
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A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.=
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Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Rightclick the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a single random item.=
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The dispenser will do different things, depending on the dispensed item:=
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Downwards-Facing Dispenser=
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Upwards-Facing Dispenser=
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mods/ITEMS/REDSTONE/mcl_droppers/locale/template.txt
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mods/ITEMS/REDSTONE/mcl_droppers/locale/template.txt
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# textdomain: mcl_droppers
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Dropper=
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A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.=
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Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=
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Downwards-Facing Dropper=
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Upwards-Facing Dropper=
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mods/ITEMS/REDSTONE/mcl_observers/locale/template.txt
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mods/ITEMS/REDSTONE/mcl_observers/locale/template.txt
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# textdomain: mcl_observers
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Observer=
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An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=
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Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow shows you the side of the output, which is at the opposite side of the “face”. The arrow points to it. You need to place your redstone wire or any other component you want to power here.=
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mods/ITEMS/REDSTONE/mesecons_button/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_button/locale/template.txt
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# textdomain: mesecons_commandblock
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Command Block=
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Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power.=
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To use an already existing command block, just supply it with redstone power and see what happens. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.=
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To place a command block and change the commands, you need to be in Creative Mode and must have the “maphack” privilege. A new command block does not have any commands and does nothing. Rightclick the command block (in Creative Mode!) to edit its commands. Read the help entry “Advanced topics > Server Commands” to understand how they work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom.=
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All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the “commander” of the block.=
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Command blocks support placeholders, insert one of these placerholders and they will be replaced by a player name:=
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• “@c”: commander of this command block=
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• “@n” or “@p”: nearest player from the command block=
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• “@f” farthest player from the command block=
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• “@r”: random player currently in the world=
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• “@@”: literal “@” sign=
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Example 1:@n time 12000@nSets the game clock to 12:00=
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Example 2:@n give @n mcl_core:apple 5@n→ Gives the nearest player 5 apples=
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mods/ITEMS/REDSTONE/mesecons_delayer/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_delayer/locale/template.txt
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# textdomain: mesecons_delayer
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Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.=
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To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, rightclick the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.=
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To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.=
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Redstone Repeater=
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Redstone Repeater (Powered)=
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Redstone Repeater (Locked)=
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Redstone Repeater (Locked, Powered)=
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mods/ITEMS/REDSTONE/mesecons_noteblock/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_noteblock/locale/template.txt
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# textdomain: mesecons_noteblock
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Note Block=
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A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.=
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Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:=
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• Glass: Sticks=
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• Wood: Bass guitar=
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• Stone: Bass drum=
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• Sand or gravel: Snare drum=
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• Anything else: Piano=
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The note block will only play a note when it is below air, otherwise, it stays silent.=
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mods/ITEMS/REDSTONE/mesecons_pistons/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_pistons/locale/template.txt
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# textdomain: mesecons_pistons
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This block can have one of 6 possible orientations. On placement, the pusher will face you.=
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Piston=
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A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=
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Sticky Piston=
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A sticky piston is a redstone component with a sticky pusher which can be extended and retracted. It extends when it is supplied with redstone power. When the pusher extends, it pushes the block or blocks in front of it. When it retracts, it pulls back the single block in front of it. Note that not all blocks can be pushed or pulled.=
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# textdomain: mesecons_pressureplates
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A pressure plate is a redstone component which supplies its surrounding blocks with redstone power while someone or something rests on top of it.=
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Oak Pressure Plate=
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Acacia Pressure Plate=
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Birch Pressure Plate=
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Dark Oak Pressure Plate=
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Spruce Pressure Plate=
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Jungle Pressure Plate=
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A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
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Stone Pressure Plate=
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A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
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# textdomain: mesecons_solarpanel
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Daylight Sensor=
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Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted.=
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Inverted Daylight Sensor=
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An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor.=
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mods/ITEMS/REDSTONE/mesecons_torch/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_torch/locale/template.txt
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# textdomain: mesecons_torch
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Redstone Torch=
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A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything.=
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Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:=
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• Glass, fence, wall, hopper: Can only be placed on top=
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• Upside-down slab/stair: Can only be placed on top=
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• Soul sand, mob spawner: Placement possible=
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• Glowstone and pistons: No placement possible=
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Block of Redstone=
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A block of redstone permanently supplies redstone power to its surrounding blocks.=
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# textdomain: mesecons_wallever
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Lever=
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A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=
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Lever=
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mods/ITEMS/REDSTONE/mesecons_wires/locale/template.txt
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mods/ITEMS/REDSTONE/mesecons_wires/locale/template.txt
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# textdomain: mesecons_wires
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Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.=
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A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.=
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Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.=
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Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.=
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Read the help entries on the other redstone components to learn how redstone components interact.=
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Redstone=
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Powered Redstone Spot (@1)=
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Redstone Trail (@1)=
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Powered Redstone Trail (@1)=
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