Add brand-new updated mobs_mc mod
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66
mods/ENTITIES/mobs_mc/bat.lua
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66
mods/ENTITIES/mobs_mc/bat.lua
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--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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mobs:register_mob("mobs_mc:bat", {
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type = "animal",
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passive = true,
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hp_min = 6,
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hp_max = 6,
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collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
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visual = "mesh",
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mesh = "mobs_mc_bat.b3d",
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textures = {
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{"mobs_mc_bat.png"},
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},
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visual_size = {x=1, y=1},
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sounds = {
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random = "mobs_rat", -- TODO: This sound is supposed to be very high-pitched and scary
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distance = 16,
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},
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walk_velocity = 4.5,
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run_velocity = 6.0,
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-- TODO: Hang upside down
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animation = {
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walk_speed = 80, stand_speed = 80, run_speed = 80,
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stand_start = 0, stand_end = 40,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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water_damage = 1,
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lava_damage = 4,
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light_damage = 0,
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fall_damage = 0,
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view_range = 16,
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fly = true,
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fly_in = "air",
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})
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-- Spawning
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--[[ If the game has been launched between the 20th of October and the 3rd of November system time,
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-- the maximum spawn light level is increased. ]]
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local date = os.date("*t")
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local maxlight
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if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then
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maxlight = 6
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else
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maxlight = 3
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end
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-- Spawn on solid blocks at or below Sea level and the selected light level
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mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid,{"air"},0, maxlight, 20, 5000, 2, -500, 0)
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-- spawn eggs
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mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Bat loaded")
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end
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