Add brand-new updated mobs_mc mod
This commit is contained in:
parent
316419555d
commit
5b9d1540cd
392 changed files with 8985 additions and 0 deletions
118
mods/ENTITIES/mobs_mc/ghast.lua
Normal file
118
mods/ENTITIES/mobs_mc/ghast.lua
Normal file
|
@ -0,0 +1,118 @@
|
|||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
-- intllib
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S, NS = dofile(MP.."/intllib.lua")
|
||||
|
||||
--dofile(minetest.get_modpath("mobs").."/api.lua")
|
||||
|
||||
--###################
|
||||
--################### GHAST
|
||||
--###################
|
||||
|
||||
|
||||
mobs:register_mob("mobs_mc:ghast", {
|
||||
type = "monster",
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_ghast.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_ghast.png"},
|
||||
},
|
||||
visual_size = {x=12, y=12},
|
||||
sounds = {
|
||||
shoot = "mobs_fireball",
|
||||
death = "zombiedeath",
|
||||
damage = "ghast_damage",
|
||||
attack = "mobs_fireball",
|
||||
random = "mobs_eerie",
|
||||
},
|
||||
walk_velocity = 1.6,
|
||||
run_velocity = 3.2,
|
||||
drops = {
|
||||
{name = mobs_mc.items.gunpowder,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = mobs_mc.items.ghast_tear,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 50, walk_speed = 50, run_speed = 50,
|
||||
stand_start = 0, stand_end = 40,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
view_range = 100,
|
||||
--attack_type = "dogshoot",
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_monster:fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = 1,
|
||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||
--'dogshoot_count_max' number of seconds before switching above modes.
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1,
|
||||
passive = false,
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
floats=1,
|
||||
fly = true,
|
||||
fly_in = {"air"},
|
||||
jump_chance = 98,
|
||||
fear_height = 120,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
--mobs:register_spawn("mobs_mc:ghast", {"default:flowing_lava", "nether:rack","air"}, 17, -1, 5000, 1, -2000)
|
||||
mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"},0, minetest.LIGHT_MAX+1, 0, 18000, 2, -3610, -2100)
|
||||
-- fireball (weapon)
|
||||
mobs:register_arrow(":mobs_monster:fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.5, y = 0.5},
|
||||
textures = {"mcl_mobitems_fire_charge.png"},
|
||||
velocity = 6,
|
||||
|
||||
-- direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
-- node hit, bursts into flame
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:explosion(pos, 1, 1, 0)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Ghast loaded")
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue