Add brand-new updated mobs_mc mod
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117
mods/ENTITIES/mobs_mc/init.lua
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117
mods/ENTITIES/mobs_mc/init.lua
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local path = minetest.get_modpath("mobs_mc")
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if not minetest.get_modpath("mobs_mc_gameconfig") then
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mobs_mc = {}
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end
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-- For utility functions
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mobs_mc.tools = {}
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-- This function checks if the item ID has been overwritten and returns true if it is unchanged
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if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override and mobs_mc.override.items then
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mobs_mc.is_item_variable_overridden = function(id)
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return mobs_mc.override.items[id] == nil
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end
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else
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-- No items are overwritten, so always return true
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mobs_mc.is_item_variable_overridden = function(id)
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return true
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end
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end
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--MOB ITEMS SELECTOR SWITCH
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dofile(path .. "/0_gameconfig.lua")
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--Items
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dofile(path .. "/1_items_default.lua")
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--IN CASE THROWING IS NOT INSTALLED, THIS FIXES IT
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if not minetest.get_modpath("throwing") then
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dofile(minetest.get_modpath("mobs_mc").."/2_throwing.lua")
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minetest.register_alias("throwing:bow_wood", "mobs:bow_wood")
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minetest.register_alias("throwing:arrow", "mobs:arrow")
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mobs:alias_mob("throwing:arrow_entity", "mobs:arrow_entity")
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else
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minetest.register_alias("_:bow_wood", "throwing:bow_wood")
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minetest.register_alias("_:arrow", "throwing:arrow")
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mobs:alias_mob("_:arrow_entity", "throwing:arrow_entity")
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end
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if not minetest.get_modpath("mcl_throwing") then
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dofile(minetest.get_modpath("mobs_mc").."/2_throwing.lua")
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minetest.register_alias("throwing:bow_wood", "mcl_throwing:bow")
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minetest.register_alias("throwing:arrow", "mcl_throwing:arrow")
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mobs:alias_mob("throwing:arrow_entity", "mcl_throwing:arrow_entity")
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else
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minetest.register_alias("_:bow", "throwing:bow_wood")
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minetest.register_alias("_:arrow", "throwing:arrow")
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mobs:alias_mob("_:arrow_entity", "throwing:arrow_entity")
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end
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-- Shared functions
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dofile(path .. "/3_shared.lua")
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--Mob heads
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dofile(path .. "/heads.lua") -- maikerumine
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-- Animals
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dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
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dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
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dofile(path .. "/cow+mooshroom.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/horse.lua") -- KrupnoPavel; Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/llama.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/ocelot.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/parrot.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/pig.lua") -- Mesh and animation by Pavel_S
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dofile(path .. "/polar_bear.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S
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dofile(path .. "/wolf.lua") -- KrupnoPavel
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dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
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-- NPC
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dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
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--dofile(path .. "/villager_agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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--Monsters
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dofile(path .. "/blaze.lua") -- Animation by daufinsyd
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dofile(path .. "/creeper.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/ender_dragon.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/enderman.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/endermite.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_illusioner.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/ghast.lua") -- maikerumine
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dofile(path .. "/guardian.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/guardian_elder.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/snowman.lua")
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dofile(path .. "/iron_golem.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/shulker.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/silverfish.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/skeleton+stray.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/skeleton_wither.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/zombiepig.lua") -- Mesh by Morn76 Animation by Pavel_S
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dofile(path .. "/slime+magma_cube.lua") -- Wuzzy
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--dofile(path .. "/snowman.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
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dofile(path .. "/vex.lua") -- KrupnoPavel
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dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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--NOTES:
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--
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--[[
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COLISIONBOX in minetest press f5 to see where you are looking at then put these wool collor nodes on the ground in direction of north/east/west... to make colisionbox editing easier
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#1west-pink/#2down/#3south-blue/#4east-red/#5up/#6north-yelow
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{-1, -0.5, -1, 1, 3, 1}, Right, Bottom, Back, Left, Top, Front
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--]]
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--
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--
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print ("[MOD] Mobs Redo 'MC' loaded")
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