Add brand-new updated mobs_mc mod
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211
mods/ENTITIES/mobs_mc/sheep.lua
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211
mods/ENTITIES/mobs_mc/sheep.lua
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--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--###################
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--################### SHEEP
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--###################
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local colors = {
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-- group = { wool, textures }
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unicolor_white = { mobs_mc.items.wool_white, "#FFFFFF00" },
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unicolor_dark_orange = { mobs_mc.items.wool_brown, "#502A00D0" },
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unicolor_grey = { mobs_mc.items.wool_light_grey, "#5B5B5BD0" },
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unicolor_darkgrey = { mobs_mc.items.wool_grey, "#303030D0" },
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unicolor_blue = { mobs_mc.items.wool_blue, "#0000CCD0" },
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unicolor_dark_green = { mobs_mc.items.wool_green, "#005000D0" },
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unicolor_green = { mobs_mc.items.wool_lime, "#50CC00D0" },
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unicolor_violet = { mobs_mc.items.wool_purple , "#5000CCD0" },
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unicolor_light_red = { mobs_mc.items.wool_pink, "#FF5050D0" },
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unicolor_yellow = { mobs_mc.items.wool_yellow, "#CCCC00D0" },
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unicolor_orange = { mobs_mc.items.wool_orange, "#CC5000D0" },
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unicolor_red = { mobs_mc.items.wool_red, "#CC0000D0" },
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unicolor_cyan = { mobs_mc.items.wool_cyan, "#00CCCCD0" },
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unicolor_red_violet = { mobs_mc.items.wool_magenta, "#CC0050D0" },
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unicolor_black = { mobs_mc.items.wool_black, "#000000D0" },
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}
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if minetest.get_modpath("mcl_wool") ~= nil then
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colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
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end
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local sheep_texture = function(color_group)
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return {"mobs_mc_sheep.png^(mobs_mc_sheep_fur.png^[colorize:"..colors[color_group][2]..")"}
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end
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--mcsheep
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mobs:register_mob("mobs_mc:sheep", {
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type = "animal",
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hp_min = 8,
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hp_max = 8,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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visual = "mesh",
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visual_size = {x=3, y=3},
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mesh = "mobs_mc_sheepfur.b3d",
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gotten_mesh = "mobs_mc_sheepnaked.b3d",
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textures = { sheep_texture("unicolor_white") },
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color = "unicolor_white",
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makes_footstep_sound = true,
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walk_velocity = 1,
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drops = {
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{name = mobs_mc.items.mutton_raw,
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chance = 1,
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min = 1,
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max = 2,},
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{name = colors["unicolor_white"][1],
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chance = 1,
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min = 1,
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max = 1,},
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},
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water_damage = 1,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 4,
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sounds = {
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random = "mobs_sheep",
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death = "mobs_sheep",
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damage = "mobs_sheep",
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distance = 16,
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},
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 40, stand_end = 80,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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follow = mobs_mc.follow.sheep,
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view_range = 12,
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-- Eat grass
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replace_rate = 20,
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replace_what = mobs_mc.replace.sheep,
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-- Properly regrow wool after eating grass
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on_replace = function(self, pos, oldnode, newnode)
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self.gotten = false
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self.drops = {
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{name = mobs_mc.items.mutton_raw,
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chance = 1,
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min = 1,
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max = 2,},
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{name = colors[self.color][1],
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chance = 1,
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min = 1,
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max = 1,},
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}
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self.object:set_properties({
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mesh = "mobs_mc_sheepfur.b3d",
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})
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end,
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-- Set random color on spawn
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do_custom = function(self)
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if not self.initial_color_set then
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local r = math.random(0,100000)
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local textures
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if r <= 81836 then
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-- 81.836%
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self.color = "unicolor_white"
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elseif r <= 81836 + 5000 then
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-- 5%
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self.color = "unicolor_grey"
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elseif r <= 81836 + 5000 + 5000 then
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-- 5%
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self.color = "unicolor_darkgrey"
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elseif r <= 81836 + 5000 + 5000 + 5000 then
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-- 5%
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self.color = "unicolor_black"
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elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
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-- 3%
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self.color = "unicolor_dark_orange"
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else
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-- 0.164%
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self.color = "unicolor_light_red"
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end
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self.base_texture = sheep_texture(self.color)
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self.object:set_properties({ textures = self.base_texture })
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self.drops = {
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{name = mobs_mc.items.mutton_raw,
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chance = 1,
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min = 1,
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max = 2,},
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{name = colors[self.color][1],
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chance = 1,
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min = 1,
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max = 1,},
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}
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self.initial_color_set = true
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end
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end,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if item:get_name() == mobs_mc.items.shears and not self.gotten then
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self.gotten = true
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local pos = self.object:getpos()
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minetest.sound_play("shears", {pos = pos})
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pos.y = pos.y + 0.5
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if not self.color then
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self.color = "unicolor_white"
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end
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minetest.add_item(pos, ItemStack(colors[self.color][1].." "..math.random(1,3)))
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self.object:set_properties({
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mesh = "mobs_mc_sheepnaked.b3d",
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})
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if not minetest.settings:get_bool("creative_mode") then
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item:add_wear(mobs_mc.misc.shears_wear)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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end
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self.drops = {
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{name = mobs_mc.items.mutton_raw,
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chance = 1,
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min = 1,
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max = 2,},
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}
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return
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end
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-- Dye sheep
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if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then
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minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye"))
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for group, colordata in pairs(colors) do
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if minetest.get_item_group(item:get_name(), group) == 1 then
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self.base_texture = sheep_texture(group)
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self.object:set_properties({
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textures = self.base_texture,
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})
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self.color = group
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self.drops = {
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{name = mobs_mc.items.mutton_raw,
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chance = 1,
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min = 1,
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max = 2,},
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{name = colordata[1],
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chance = 1,
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min = 1,
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max = 1,},
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}
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break
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end
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end
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return
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end
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if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
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end,
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})
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mobs:register_spawn("mobs_mc:sheep", mobs_mc.spawn.grassland, minetest.LIGHT_MAX+1, 0, 15000, 3, 31000)
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-- compatibility
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mobs:alias_mob("mobs_animal:sheep", "mobs_mc:sheep")
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-- spawn eggs
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mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Sheep loaded")
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end
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