New node sounds: water, metal, plant/leaves

This commit is contained in:
Wuzzy 2017-06-06 21:10:24 +02:00
parent f4b607b280
commit 5e614b4436
18 changed files with 358 additions and 12 deletions

View file

@ -1545,6 +1545,7 @@ minetest.register_node("mcl_core:water_flowing", {
animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(table),
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
@ -1589,6 +1590,7 @@ Water interacts with lava in various ways:
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(table),
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
@ -1746,7 +1748,7 @@ minetest.register_node("mcl_core:ironblock", {
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=2, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
})
@ -1758,7 +1760,7 @@ minetest.register_node("mcl_core:goldblock", {
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
})