Fix tallgrass, fern, bonemeal for new grass color

This commit is contained in:
Wuzzy 2019-12-13 14:28:24 +01:00
parent 9c55b6c9c9
commit 6002cd0af5
5 changed files with 16 additions and 15 deletions

View file

@ -1273,6 +1273,8 @@ mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, ti
end
if clear_colorization then
def.paramtype2 = nil
def.palette = nil
def.palette_index = nil
def.color = nil
def.overlay_tiles = nil
end

View file

@ -336,7 +336,6 @@ minetest.register_node("mcl_core:dirt_with_grass", {
return mcl_core.on_snowable_construct(pos)
end,
_mcl_snowed = "mcl_core:dirt_with_grass_snow",
_mcl_grass_palette_index = 0,
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})

View file

@ -255,7 +255,7 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
if math.random(1,100) <= 90 then
-- 90% tall grass, 10% flower
if math.random(1,100) <= 90 then
local col = minetest.registered_nodes[n2.name]._mcl_grass_palette_index
local col = n2.param2
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
else
local flowers_table

View file

@ -17,7 +17,7 @@ local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos,
local has_palette = minetest.registered_nodes[itemstack:get_name()].palette ~= nil
local colorize
if has_palette then
colorize = minetest.registered_nodes[soil_node.name]._mcl_grass_palette_index
colorize = soil_node.param2
end
if not colorize then
colorize = 0
@ -226,8 +226,8 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to
local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to
local floorname = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z}).name
if not minetest.registered_nodes[floorname] then
local floor = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z})
if not minetest.registered_nodes[floor.name] then
return itemstack
end
@ -243,10 +243,10 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
-- * If not a flower, also allowed on podzol and coarse dirt
-- * Only with light level >= 8
-- * Only if two enough space
if (floorname == "mcl_core:dirt" or minetest.get_item_group(floorname, "grass_block") == 1 or (not is_flower and (floorname == "mcl_core:coarse_dirt" or floorname == "mcl_core:podzol" or floorname == "mcl_core:podzol_snow"))) and bottom_buildable and top_buildable and light_ok then
if (floor.name == "mcl_core:dirt" or minetest.get_item_group(floor.name, "grass_block") == 1 or (not is_flower and (floor.name == "mcl_core:coarse_dirt" or floor.name == "mcl_core:podzol" or floor.name == "mcl_core:podzol_snow"))) and bottom_buildable and top_buildable and light_ok then
local param2
if grass_color then
param2 = minetest.registered_nodes[floorname]._mcl_grass_palette_index
param2 = floor.param2
end
-- Success! We can now place the flower
minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1})