Fix tallgrass, fern, bonemeal for new grass color
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5 changed files with 16 additions and 15 deletions
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@ -255,7 +255,7 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
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if math.random(1,100) <= 90 then
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-- 90% tall grass, 10% flower
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if math.random(1,100) <= 90 then
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local col = minetest.registered_nodes[n2.name]._mcl_grass_palette_index
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local col = n2.param2
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minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
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else
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local flowers_table
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