Add on_secondary_use for heads and pumpkin
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d88fa0c438
commit
6426e55746
8 changed files with 120 additions and 101 deletions
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@ -32,6 +32,69 @@ elseif minetest.get_modpath("wardrobe") then
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skin_mod = "wardrobe"
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end
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function armor.on_armor_use(itemstack, user, pointed_thing)
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if not user or user:is_player() == false then
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return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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local name, player_inv, armor_inv = armor:get_valid_player(user, "[on_armor_use]")
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if not name then
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return itemstack
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end
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local def = itemstack:get_definition()
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local slot
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if def.groups and def.groups.armor_head then
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slot = 2
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elseif def.groups and def.groups.armor_torso then
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slot = 3
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elseif def.groups and def.groups.armor_legs then
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slot = 4
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elseif def.groups and def.groups.armor_feet then
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slot = 5
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end
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if slot then
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local itemstack_single = ItemStack(itemstack)
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itemstack_single:set_count(1)
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local itemstack_slot = armor_inv:get_stack("armor", slot)
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if itemstack_slot:is_empty() then
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armor_inv:set_stack("armor", slot, itemstack_single)
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player_inv:set_stack("armor", slot, itemstack_single)
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armor:set_player_armor(user)
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armor:update_inventory(user)
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armor:play_equip_sound(user, itemstack_single)
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itemstack:take_item()
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elseif itemstack:get_count() <= 1 then
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armor_inv:set_stack("armor", slot, itemstack_single)
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player_inv:set_stack("armor", slot, itemstack_single)
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armor:set_player_armor(user)
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armor:update_inventory(user)
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armor:play_equip_sound(user, itemstack_single)
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itemstack = ItemStack(itemstack_slot)
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elseif itemstack:get_count() <= 1 then
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armor_inv:set_stack("armor", slot, itemstack_single)
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player_inv:set_stack("armor", slot, itemstack_single)
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armor:set_player_armor(user)
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armor:update_inventory(user)
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armor:play_equip_sound(user, itemstack_single)
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itemstack = ItemStack(itemstack_slot)
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end
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end
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return itemstack
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end
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armor.def = {
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count = 0,
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}
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