Make many entities non-pointable

This commit is contained in:
Wuzzy 2019-03-07 03:53:06 +01:00
parent 7ca999626d
commit 66c6b373a5
9 changed files with 12 additions and 5 deletions

View file

@ -468,7 +468,7 @@ local entity_standing = {
mesh = "amc_banner.b3d",
visual_size = { x=2.499, y=2.499 },
textures = make_banner_texture(),
collisionbox = { 0, 0, 0, 0, 0, 0 },
pointable = false,
_base_color = nil, -- base color of banner
_layers = nil, -- table of layers painted over the base color.