Make many entities non-pointable
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9 changed files with 12 additions and 5 deletions
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@ -468,7 +468,7 @@ local entity_standing = {
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mesh = "amc_banner.b3d",
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visual_size = { x=2.499, y=2.499 },
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textures = make_banner_texture(),
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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pointable = false,
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_base_color = nil, -- base color of banner
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_layers = nil, -- table of layers painted over the base color.
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