Hide "useless" items from creative and craft guide

This commit is contained in:
Wuzzy 2019-02-06 10:57:23 +01:00
parent 37b9b6fbfc
commit 66c99efb2f
5 changed files with 47 additions and 28 deletions

View file

@ -4,8 +4,10 @@ local players = {}
-- Containing all the items for each Creative Mode tab
local inventory_lists = {}
-- TODO: Brewing is disabled. Add brewing (uncommented code) when it is implemented properly
-- Create tables
local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","brew","matr","misc","all"}
local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat",--[["brew",]]"matr","misc","all"}
for _, f in pairs(builtin_filter_ids) do
inventory_lists[f] = {}
end
@ -55,10 +57,11 @@ do
table.insert(inventory_lists["combat"], name)
nonmisc = true
end
if def.groups.brewitem then
table.insert(inventory_lists["brew"], name)
nonmisc = true
end
-- TODO: add brew
--if def.groups.brewitem then
--table.insert(inventory_lists["brew"], name)
--nonmisc = true
--end
if def.groups.craftitem then
table.insert(inventory_lists["matr"], name)
nonmisc = true
@ -178,7 +181,7 @@ noffset_y = 8.12
next_noffset("food")
next_noffset("tools")
next_noffset("combat")
next_noffset("brew")
--next_noffset("brew") -- TODO: add brew
next_noffset("matr")
next_noffset("inv", true)
@ -197,7 +200,7 @@ hoch["default"] = ""
hoch["food"] = "^[transformfy"
hoch["tools"] = "^[transformfy"
hoch["combat"] = "^[transformfy"
hoch["brew"] = "^[transformfy"
--hoch["brew"] = "^[transformfy" -- TODO: add brew
hoch["matr"] = "^[transformfy"
hoch["inv"] = "^[transformfy"
@ -213,7 +216,7 @@ local function reset_menu_item_bg()
bg["food"] = dark_bg
bg["tools"] = dark_bg
bg["combat"] = dark_bg
bg["brew"] = dark_bg
--bg["brew"] = dark_bg -- TODO: add brew
bg["matr"] = dark_bg
bg["inv"] = dark_bg
bg["default"] = dark_bg
@ -380,8 +383,9 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
"tooltip[tools;Tools]"..
tab(name, "combat") ..
"tooltip[combat;Combat]"..
tab(name, "brew") ..
"tooltip[brew;Brewing]"..
-- TODO: Add brew
--tab(name, "brew") ..
--"tooltip[brew;Brewing]"..
tab(name, "matr") ..
"tooltip[matr;Materials]"..
tab(name, "inv") ..
@ -450,10 +454,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if players[name].page == "combat" then return end
set_inv_page("combat",player)
page = "combat"
--[[ TODO: add brew
elseif fields.brew then
if players[name].page == "brew" then return end
set_inv_page("brew",player)
page = "brew"
]]
elseif fields.matr then
if players[name].page == "matr" then return end
set_inv_page("matr",player)