Make cocoas drop when the jungle tree has been removed
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3 changed files with 33 additions and 1 deletions
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@ -590,6 +590,28 @@ minetest.register_node("mcl_core:jungletree", {
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stack_max = 64,
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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-- This is a bad bad workaround which is only done because cocoas are not wallmounted (but should)
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-- As long cocoas only EVER stick to jungle trees, and nothing else, this is probably a lesser sin.
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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-- Drop attached cocoas
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local posses = {
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{ x = pos.x + 1, y = pos.y, z = pos.z },
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{ x = pos.x - 1, y = pos.y, z = pos.z },
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{ x = pos.x, y = pos.y, z = pos.z + 1 },
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{ x = pos.x, y = pos.y, z = pos.z - 1 },
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}
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for p=1, #posses do
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local node = minetest.get_node(posses[p])
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local g = minetest.get_item_group(node.name, "cocoa")
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if g and g >= 1 then
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minetest.remove_node(posses[p])
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local drops = minetest.get_node_drops(node.name, "")
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for d=1, #drops do
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minetest.add_item(posses[p], drops[d])
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end
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end
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end
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end,
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groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,building_block=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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