Rename weather_pack mod to mcl_weather
This commit is contained in:
parent
37668eb1f9
commit
69ade14509
27 changed files with 240 additions and 240 deletions
|
@ -157,7 +157,7 @@ minetest.register_globalstep(function(dtime)
|
|||
local _, dim = mcl_util.y_to_layer(pos.y)
|
||||
-- Set dimension skies.
|
||||
-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
|
||||
-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
|
||||
-- This only works beause mcl_weather currently does not touch the sky for players below the height used for this check.
|
||||
-- There should be a real skybox API.
|
||||
if dim == "void" then
|
||||
player:set_sky("#000000", "plain", nil, false)
|
||||
|
@ -167,7 +167,7 @@ minetest.register_globalstep(function(dtime)
|
|||
elseif dim == "nether" then
|
||||
player:set_sky("#300808", "plain", nil, false)
|
||||
else
|
||||
skycolor.update_sky_color({player})
|
||||
mcl_weather.skycolor.update_sky_color({player})
|
||||
end
|
||||
if void_deadly then
|
||||
-- Player is deep into the void, deal void damage
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue