Eliminate crumbly, cracky, snappy and choppy fully
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6b3db0ae72
7 changed files with 37 additions and 23 deletions
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@ -84,7 +84,7 @@ minetest.register_entity("drippingwater:drop_lava", {
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--Create drop
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minetest.register_abm(
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{nodenames = {"group:crumbly", "group:cracky"},
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{nodenames = {"group:solid"},
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neighbors = {"group:water"},
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interval = 2,
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chance = 22,
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@ -100,7 +100,7 @@ minetest.register_abm(
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--Create lava drop
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minetest.register_abm(
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{nodenames = {"group:crumbly", "group:cracky"},
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{nodenames = {"group:solid"},
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neighbors = {"group:lava"},
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interval = 2,
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chance = 22,
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@ -1,6 +1,8 @@
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Dripping Water Mod
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by kddekadenz
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modified for MineClone 2 by Wuzzy
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Installing instructions:
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@ -11,8 +13,7 @@ Installing instructions:
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Manual:
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-> drops are generated rarely under crumbly nodes (dirt,grass,sandstone)
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-> waterdrops are generated under cloudstone massively
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-> drops are generated rarely under solid nodes
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-> they will stay some time at the generated block and than they fall down
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-> when they collide with the ground, a sound is played and they are destroyed
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@ -13,12 +13,7 @@
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--Tweaked by: maikerumine
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local function is_ground(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "crumbly") ~= 0 or
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minetest.get_item_group(nn, "choppy") ~= 0 or
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minetest.get_item_group(nn, "cracky") ~= 0 or
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minetest.get_item_group(nn, "snappy") ~= 0 or
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minetest.get_item_group(nn, "unbreakable") ~= 0 or
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minetest.get_item_group(nn, "immortal") ~= 0
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return minetest.get_item_group(nn, "solid") ~= 0
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end
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local function get_sign(i)
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@ -136,7 +136,7 @@ mobs:register_mob("mobs_mc:skeleton2", {
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dogshoot_switch = 1,
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dogshoot_count_max =6,
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})
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mobs:register_spawn("mobs_mc:skeleton2", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, -3000)
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mobs:register_spawn("mobs_mc:skeleton2", {"group:solid"}, 7, -1, 5000, 4, -3000)
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local arrows = {
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@ -58,7 +58,7 @@ mobs:register_mob("mobs_mc:spider", {
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punch_start = 50, punch_end = 90,
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},
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})
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mobs:register_spawn("mobs_mc:spider", {"mcl_core:stone" ,"mcl_core:gravel","mcl_core:cobble","group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 4, -1, 17000, 2, 3000)
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mobs:register_spawn("mobs_mc:spider", {"group:solid"}, 4, -1, 17000, 2, 3000)
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-- compatibility
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