Eliminate crumbly, cracky, snappy and choppy fully

This commit is contained in:
Wuzzy 2017-02-27 18:53:17 +01:00
parent 4ec6f5a3ec
commit 6b3db0ae72
7 changed files with 37 additions and 23 deletions

View file

@ -84,7 +84,7 @@ minetest.register_entity("drippingwater:drop_lava", {
--Create drop
minetest.register_abm(
{nodenames = {"group:crumbly", "group:cracky"},
{nodenames = {"group:solid"},
neighbors = {"group:water"},
interval = 2,
chance = 22,
@ -100,7 +100,7 @@ minetest.register_abm(
--Create lava drop
minetest.register_abm(
{nodenames = {"group:crumbly", "group:cracky"},
{nodenames = {"group:solid"},
neighbors = {"group:lava"},
interval = 2,
chance = 22,

View file

@ -1,6 +1,8 @@
Dripping Water Mod
by kddekadenz
modified for MineClone 2 by Wuzzy
Installing instructions:
@ -11,8 +13,7 @@ Installing instructions:
Manual:
-> drops are generated rarely under crumbly nodes (dirt,grass,sandstone)
-> waterdrops are generated under cloudstone massively
-> drops are generated rarely under solid nodes
-> they will stay some time at the generated block and than they fall down
-> when they collide with the ground, a sound is played and they are destroyed

View file

@ -13,12 +13,7 @@
--Tweaked by: maikerumine
local function is_ground(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "crumbly") ~= 0 or
minetest.get_item_group(nn, "choppy") ~= 0 or
minetest.get_item_group(nn, "cracky") ~= 0 or
minetest.get_item_group(nn, "snappy") ~= 0 or
minetest.get_item_group(nn, "unbreakable") ~= 0 or
minetest.get_item_group(nn, "immortal") ~= 0
return minetest.get_item_group(nn, "solid") ~= 0
end
local function get_sign(i)

View file

@ -136,7 +136,7 @@ mobs:register_mob("mobs_mc:skeleton2", {
dogshoot_switch = 1,
dogshoot_count_max =6,
})
mobs:register_spawn("mobs_mc:skeleton2", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, -3000)
mobs:register_spawn("mobs_mc:skeleton2", {"group:solid"}, 7, -1, 5000, 4, -3000)
local arrows = {

View file

@ -58,7 +58,7 @@ mobs:register_mob("mobs_mc:spider", {
punch_start = 50, punch_end = 90,
},
})
mobs:register_spawn("mobs_mc:spider", {"mcl_core:stone" ,"mcl_core:gravel","mcl_core:cobble","group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 4, -1, 17000, 2, 3000)
mobs:register_spawn("mobs_mc:spider", {"group:solid"}, 4, -1, 17000, 2, 3000)
-- compatibility