Eliminate crumbly, cracky, snappy and choppy fully
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4ec6f5a3ec
commit
6b3db0ae72
7 changed files with 37 additions and 23 deletions
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@ -117,16 +117,36 @@ minetest.register_tool("mcl_tools:pick_diamond", {
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sound = { breaks = "default_tool_breaks" },
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})
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local get_shovel_dig_group = function(itemstring)
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local def = minetest.registered_items[itemstring]
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if itemstring == "mcl_core:shovel_wood" then
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return "shovely_dig_wood"
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elseif itemstring == "mcl_core:shovel_stone" then
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return "shovely_dig_stone"
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elseif itemstring == "mcl_core:shovel_iron" then
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return "shovely_dig_iron"
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elseif itemstring == "mcl_core:shovel_gold" then
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return "shovely_dig_gold"
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elseif itemstring == "mcl_core:shovel_diamond" then
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return "shovely_dig_diamond"
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else
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-- Fallback
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return "shovely_dig_wood"
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end
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end
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local make_grass_path = function(itemstack, placer, pointed_thing)
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if minetest.get_node(pointed_thing.under).name == "mcl_tools:dirt_with_grass" and pointed_thing.above.y == pointed_thing.under.y then
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local above = table.copy(pointed_thing.under)
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above.y = above.y + 1
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if minetest.get_node(above).name == "air" then
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if not minetest.setting_getbool("creative_mode") then
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-- Add wear, as if digging a level 0 crumbly node
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local def = minetest.registered_items[itemstack:get_name()]
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local base_uses = def.tool_capabilities.groupcaps.crumbly.uses
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local maxlevel = def.tool_capabilities.groupcaps.crumbly.maxlevel
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-- Add wear, as if digging a level 0 shovely node
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local toolname = itemstack:get_name()
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local def = minetest.registered_items[toolname]
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local group = get_shovel_dig_group
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local base_uses = def.tool_capabilities.groupcaps[group].uses
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local maxlevel = def.tool_capabilities.groupcaps[group].maxlevel
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local uses = base_uses * math.pow(3, maxlevel)
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local wear = math.ceil(65535 / uses)
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itemstack:add_wear(wear)
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