Make mob_difficulty no longer experimental
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2 changed files with 6 additions and 7 deletions
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@ -596,7 +596,7 @@ External Settings for "minetest.conf"
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is false)
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'mobs_spawn_protected' if set to false then mobs will not spawn in protected
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areas (default is true)
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'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage
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'mob_difficulty' sets difficulty level (health and hit damage
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multiplied by this number), defaults to 1.0.
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'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
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to 0.5 to have mobs spawn more or 2.0 to spawn less.
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