Make mob_difficulty no longer experimental

This commit is contained in:
Wuzzy 2019-10-03 12:24:37 +02:00
parent c6903b48f1
commit 6d5bfacb8c
2 changed files with 6 additions and 7 deletions

View file

@ -596,7 +596,7 @@ External Settings for "minetest.conf"
is false)
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true)
'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage
'mob_difficulty' sets difficulty level (health and hit damage
multiplied by this number), defaults to 1.0.
'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
to 0.5 to have mobs spawn more or 2.0 to spawn less.