Add simple food poisoning to some food items
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5 changed files with 24 additions and 7 deletions
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@ -187,5 +187,18 @@ function mcl_hunger.handle_node_actions(pos, oldnode, player, ext)
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mcl_hunger.exhaustion[name] = exhaus
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end
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-- Apply simple poison effect as long there are no real status effect
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-- TODO: Remove this when status effects are in place
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if minetest.get_modpath("mcl_farming") then
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mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 3)
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end
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if minetest.get_modpath("mcl_mobitems") then
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mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 8)
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mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4)
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end
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if minetest.get_modpath("mcl_fishing") then
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60)
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end
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minetest.register_on_placenode(mcl_hunger.handle_node_actions)
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minetest.register_on_dignode(mcl_hunger.handle_node_actions)
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