Split mcl_playerplus to mcl_playerinfo for the node info

This commit is contained in:
Wuzzy 2017-08-04 19:23:06 +02:00
parent 5ef42f27ec
commit 705dae46a0
11 changed files with 172 additions and 72 deletions

View file

@ -1,48 +1,10 @@
-- Player state for public API
mcl_playerplus = {}
-- Internal player state
local mcl_playerplus_internal = {}
-- get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
fallback = fallback or "air"
local node = minetest.get_node_or_nil(pos)
if not node then
return fallback
end
if minetest.registered_nodes[node.name] then
return node.name
end
return fallback
end
local armor_mod = minetest.get_modpath("3d_armor")
local def = {}
local time = 0
local get_player_nodes = function(player_pos)
local work_pos = table.copy(player_pos)
-- what is around me?
work_pos.y = work_pos.y - 0.1 -- standing on
local node_stand = node_ok(work_pos)
local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
work_pos.y = work_pos.y + 1.5 -- head level
local node_head = node_ok(work_pos)
work_pos.y = work_pos.y - 1.2 -- feet level
local node_feet = node_ok(work_pos)
return node_stand, node_stand_below, node_head, node_feet
end
minetest.register_globalstep(function(dtime)
time = time + dtime
@ -58,7 +20,13 @@ minetest.register_globalstep(function(dtime)
local pos = player:getpos()
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
local node_stand = mcl_playerinfo[name].node_stand
local node_stand_below = mcl_playerinfo[name].node_stand_below
local node_head = mcl_playerinfo[name].node_head
local node_feet = mcl_playerinfo[name].node_feet
if not node_stand or not node_stand_below or not node_head or not node_feet then
return
end
-- Cause buggy exhaustion for jumping
@ -107,11 +75,13 @@ minetest.register_globalstep(function(dtime)
local pos = player:getpos()
-- what is around me?
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
mcl_playerplus[name].node_stand = node_stand
mcl_playerplus[name].node_stand_below = node_stand_below
mcl_playerplus[name].node_head = node_head
mcl_playerplus[name].node_feet = node_feet
local node_stand = mcl_playerinfo[name].node_stand
local node_stand_below = mcl_playerinfo[name].node_stand_below
local node_head = mcl_playerinfo[name].node_head
local node_feet = mcl_playerinfo[name].node_feet
if not node_stand or not node_stand_below or not node_head or not node_feet then
return
end
-- set defaults
def.speed = 1
@ -127,12 +97,11 @@ minetest.register_globalstep(function(dtime)
end
-- standing on soul sand? if so walk slower
if mcl_playerplus[name].node_stand == "mcl_nether:soul_sand" then
if node_stand == "mcl_nether:soul_sand" then
-- TODO: Tweak walk speed
-- TODO: Also slow down mobs
-- FIXME: This whole speed thing is a giant hack. We need a proper framefork for cleanly handling player speeds
local below = mcl_playerplus[name].node_stand_below
if below == "mcl_core:ice" or below == "mcl_core:packed_ice" or below == "mcl_core:slimeblock" then
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" then
def.speed = def.speed - 0.9
else
def.speed = def.speed - 0.6
@ -146,7 +115,7 @@ minetest.register_globalstep(function(dtime)
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
-- without group disable_suffocation=1)
local ndef = minetest.registered_nodes[mcl_playerplus[name].node_head]
local ndef = minetest.registered_nodes[node_head]
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
@ -198,8 +167,8 @@ minetest.register_globalstep(function(dtime)
--[[ Swimming: Cause exhaustion.
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
Head alone does not count. We respect that for now. ]]
if minetest.get_item_group(mcl_playerplus[name].node_feet, "liquid") ~= 0 or
minetest.get_item_group(mcl_playerplus[name].node_stand, "liquid") ~= 0 then
if minetest.get_item_group(node_feet, "liquid") ~= 0 or
minetest.get_item_group(node_stand, "liquid") ~= 0 then
local lastPos = mcl_playerplus_internal[name].lastPos
if lastPos then
local dist = vector.distance(lastPos, pos)
@ -214,7 +183,7 @@ minetest.register_globalstep(function(dtime)
end
-- Underwater: Spawn bubble particles
if minetest.get_item_group(mcl_playerplus[name].node_head, "water") ~= 0 then
if minetest.get_item_group(node_head, "water") ~= 0 then
minetest.add_particlespawner({
amount = 10,
@ -275,13 +244,6 @@ end)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_playerplus[name] = {
node_head = "",
node_feet = "",
node_stand = "",
node_stand_below = "",
}
mcl_playerplus_internal[name] = {
lastPos = nil,
swimDistance = 0,
@ -293,6 +255,5 @@ end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_playerplus[name] = nil
mcl_playerplus_internal[name] = nil
end)