Remove sunlight propagation for various nodes

This commit is contained in:
Wuzzy 2018-01-28 20:21:02 +01:00
parent 31f545202a
commit 7196485294
12 changed files with 0 additions and 45 deletions

View file

@ -60,7 +60,6 @@ function mcl_beds.register_bed(name, def)
drawtype = "nodebox",
tiles = def.tiles.bottom,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
@ -183,7 +182,6 @@ function mcl_beds.register_bed(name, def)
tiles = def.tiles.top,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50},