Use larger wield scale for tools

This commit is contained in:
Wuzzy 2020-04-08 04:07:16 +02:00
parent a1ea41e760
commit 71c9d20fff
5 changed files with 41 additions and 10 deletions

View file

@ -104,6 +104,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot."),
_doc_items_durability = BOW_DURABILITY,
inventory_image = "mcl_bows_bow.png",
wield_scale = { x = 1.8, y = 1.8, z = 1 },
stack_max = 1,
-- Trick to disable melee damage to entities.
-- Range not set to 0 (unlike the others) so it can be placed into item frames
@ -144,6 +145,7 @@ for level=0, 2 do
description = S("Bow"),
_doc_items_create_entry = false,
inventory_image = "mcl_bows_bow_"..level..".png",
wield_scale = { x = 1.8, y = 1.8, z = 1 },
stack_max = 1,
range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},