Merge branch 'lever'

This commit is contained in:
Wuzzy 2018-01-08 21:00:36 +01:00
commit 71e663efe6
19 changed files with 308 additions and 593 deletions

View file

@ -1,90 +1,153 @@
-- WALL LEVER
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
local lever_get_output_rules = function(node)
local rules = {
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 1},
{x = 0, y = -1, z = 0},
{x = 0, y = 1, z = 0},
}
local dir = minetest.facedir_to_dir(node.param2)
dir = vector.multiply(dir, 2)
table.insert(rules, dir)
return rules
end
-- LEVER
minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "nodebox",
drawtype = "mesh",
tiles = {
"jeija_wall_lever_tb.png",
"jeija_wall_lever_bottom.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_off.png",
"jeija_wall_lever_lever_light_on.png",
},
inventory_image = "jeija_wall_lever.png",
wield_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "jeija_wall_lever_off.obj",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 },
{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }},
fixed = { -3/16, -4/16, 2/16, 3/16, 4/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }} -- the lever itself.
},
groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1},
is_ground_content = false,
description="Lever",
_doc_items_longdesc = "A lever is a redstone component which can be flipped on and off. It supplies redstone power to the blocks behind while it is in the “on” state.",
_doc_items_usagehelp = "Right-click the lever to flip it on or off.",
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
mesecon.receptor_on(pos, lever_get_output_rules(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return end
local groups = def.groups
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
end
-- If the pointed node is buildable, let's look at the node *behind* that node
if def.buildable_to then
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
local actual = vector.subtract(under, dir)
local actualnode = minetest.get_node(actual)
def = minetest.registered_nodes[actualnode.name]
groups = def.groups
end
-- Only allow placement on full-cube solid opaque nodes
if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
return itemstack
end
local above = pointed_thing.above
local dir = vector.subtract(under, above)
local tau = math.pi*2
local wdir = minetest.dir_to_facedir(dir, true)
if dir.y ~= 0 then
local yaw = placer:get_look_horizontal()
if (yaw > tau/8 and yaw < (tau/8)*3) or (yaw < (tau/8)*7 and yaw > (tau/8)*5) then
if dir.y == -1 then
wdir = 13
else
wdir = 15
end
else
if dir.y == -1 then
wdir = 10
else
wdir = 8
end
end
end
local idef = itemstack:get_definition()
local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
end
return itemstack
end,
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
rules = lever_get_output_rules,
state = mesecon.state.off
}},
on_rotate = false,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mesecons_walllever:wall_lever_on", {
drawtype = "nodebox",
drawtype = "mesh",
tiles = {
"jeija_wall_lever_top.png",
"jeija_wall_lever_tb.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_on.png",
"jeija_wall_lever_lever_light_on.png",
},
inventory_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
mesh = "jeija_wall_lever_on.obj",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 },
{ -1/16, 0, 7/16, 1/16, 8/16, 5/16 }},
fixed = { -3/16, -4/16, 2/16, 3/16, 4/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
{ -1/16, 0/16, 7/16, 1/16, 8/16, 5/16 }} -- the lever itself.
},
groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1},
is_ground_content = false,
drop = '"mesecons_walllever:wall_lever_off" 1',
description="Lever",
_doc_items_create_entry = false,
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_off", param2=node.param2})
mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
mesecon.receptor_off(pos, lever_get_output_rules(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
rules = lever_get_output_rules,
state = mesecon.state.on
}},
on_rotate = false,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})

Binary file not shown.

After

Width:  |  Height:  |  Size: 344 B

View file

@ -0,0 +1,88 @@
# Blender v2.79 (sub 0) OBJ File: ''
# www.blender.org
mtllib jeija_wall_lever_off.mtl
o nodebox1.009
v -0.070437 0.138562 0.459573
v -0.070383 0.058650 0.407149
v -0.070618 0.289563 0.117785
v -0.070672 0.369475 0.170211
v 0.054549 0.139792 0.459559
v 0.054604 0.059883 0.407135
v 0.054369 0.290797 0.117772
v 0.054313 0.370707 0.170196
vt 0.062500 0.562500
vt 0.062500 0.875000
vt 0.125000 0.875000
vt 0.125000 0.562500
vt 0.187500 0.562500
vt 0.250000 0.562500
vt 0.250000 0.875000
vt 0.187500 0.875000
vt 0.125000 0.562500
vt 0.062500 0.562500
vt 0.062500 0.875000
vt 0.125000 0.875000
vt 0.250000 0.562500
vt 0.250000 0.875000
vt 0.187500 0.875000
vt 0.187500 0.562500
vt 0.625000 0.875000
vt 0.562500 0.875000
vt 0.562500 0.937500
vt 0.625000 0.937500
vn -1.0000 -0.0008 0.0002
vn 1.0000 0.0008 -0.0002
vn -0.0076 0.7816 0.6237
vn 0.0076 -0.7816 -0.6237
vn -0.0055 0.5485 -0.8361
usemtl none.009
s off
f 1/1/1 4/2/1 3/3/1 2/4/1
f 5/5/2 6/6/2 7/7/2 8/8/2
f 1/9/3 5/10/3 8/11/3 4/12/3
f 2/13/4 3/14/4 7/15/4 6/16/4
f 4/17/5 8/18/5 7/19/5 3/20/5
o nodebox1.008
v -0.170183 0.248882 0.492124
v -0.161792 -0.249536 0.496140
v -0.161781 -0.250523 0.373114
v -0.170172 0.247894 0.369098
v 0.161753 0.245254 0.492135
v 0.170145 -0.253163 0.496151
v 0.170155 -0.254151 0.373125
v 0.161764 0.244266 0.369109
vt 0.500000 0.203100
vt 0.500000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.203100
vt 0.500000 0.203100
vt 0.000000 0.203100
vt 0.000000 0.000000
vt 0.500000 0.000000
vt 0.000000 0.203100
vt 0.000100 0.000100
vt 0.500000 0.000000
vt 0.500000 0.203100
vt 0.000000 0.203100
vt 0.000000 -0.000000
vt 0.000000 0.500000
vt 0.000000 0.000000
vt 0.500000 -0.000000
vt 0.500000 0.500000
vt -0.000000 0.500000
vt 0.500000 0.500000
vt 0.500000 -0.000000
vn -0.9999 -0.0168 0.0000
vn 0.9999 0.0168 -0.0000
vn 0.0109 0.9999 -0.0080
vn -0.0109 -0.9999 0.0080
vn 0.0001 0.0081 1.0000
vn -0.0001 -0.0081 -1.0000
usemtl none.008
s off
f 9/21/6 12/22/6 11/23/6 10/24/6
f 13/25/7 14/26/7 15/27/7 16/28/7
f 9/29/8 13/25/8 16/28/8 12/30/8
f 10/31/9 11/32/9 15/33/9 14/34/9
f 9/35/10 10/36/10 14/37/10 13/38/10
f 12/39/11 16/40/11 15/41/11 11/23/11

View file

@ -0,0 +1,88 @@
# Blender v2.79 (sub 0) OBJ File: ''
# www.blender.org
mtllib jeija_wall_lever_on.mtl
o nodebox1.011
v -0.170183 0.248540 0.492297
v -0.161792 -0.249880 0.495967
v -0.161781 -0.250782 0.372940
v -0.170172 0.247638 0.369270
v 0.161753 0.244912 0.492305
v 0.170145 -0.253508 0.495975
v 0.170155 -0.254410 0.372949
v 0.161764 0.244010 0.369279
vt 0.500000 0.203100
vt 0.500000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.203100
vt 0.500000 0.203100
vt 0.000000 0.203100
vt 0.000000 0.000000
vt 0.500000 0.000000
vt 0.000000 0.203100
vt 0.000100 0.000100
vt 0.500000 0.000000
vt 0.500000 0.203100
vt 0.000000 0.203100
vt 0.000000 -0.000000
vt 0.000000 0.500000
vt 0.000000 0.000000
vt 0.500000 -0.000000
vt 0.500000 0.500000
vt -0.000000 0.500000
vt 0.500000 0.500000
vt 0.500000 -0.000000
vn -0.9999 -0.0168 0.0000
vn 0.9999 0.0168 -0.0000
vn 0.0109 0.9999 -0.0073
vn -0.0109 -0.9999 0.0073
vn 0.0001 0.0074 1.0000
vn -0.0001 -0.0074 -1.0000
usemtl none.011
s off
f 1/1/1 4/2/1 3/3/1 2/4/1
f 5/5/2 6/6/2 7/7/2 8/8/2
f 1/9/3 5/5/3 8/8/3 4/10/3
f 2/11/4 3/12/4 7/13/4 6/14/4
f 1/15/5 2/16/5 6/17/5 5/18/5
f 4/19/6 8/20/6 7/21/6 3/3/6
o nodebox1.010
v 0.070437 -0.138656 0.459545
v 0.070383 -0.058733 0.407137
v -0.054604 -0.059966 0.407123
v -0.054549 -0.139886 0.459530
v 0.070618 -0.289587 0.117726
v 0.070672 -0.369510 0.170135
v -0.054369 -0.290821 0.117712
v -0.054313 -0.370742 0.170120
vt 0.062500 0.562500
vt 0.062500 0.875000
vt 0.125000 0.875000
vt 0.125000 0.562500
vt 0.187500 0.562500
vt 0.250000 0.562500
vt 0.250000 0.875000
vt 0.187500 0.875000
vt 0.125000 0.562500
vt 0.062500 0.562500
vt 0.062500 0.875000
vt 0.125000 0.875000
vt 0.250000 0.562500
vt 0.250000 0.875000
vt 0.187500 0.875000
vt 0.187500 0.562500
vt 0.625000 0.875000
vt 0.562500 0.875000
vt 0.562500 0.937500
vt 0.625000 0.937500
vn 1.0000 0.0008 0.0002
vn -1.0000 -0.0008 -0.0002
vn 0.0076 -0.7817 0.6236
vn -0.0076 0.7817 -0.6236
vn 0.0055 -0.5484 -0.8362
usemtl none.010
s off
f 9/22/7 14/23/7 13/24/7 10/25/7
f 12/26/8 11/27/8 15/28/8 16/29/8
f 9/30/9 12/31/9 16/32/9 14/33/9
f 10/34/10 13/35/10 15/36/10 11/37/10
f 14/38/11 16/39/11 15/40/11 13/41/11

View file

@ -1,244 +0,0 @@
xof 0302txt 0064
// File created by CINEMA 4D
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
SWORD major;
SWORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
SWORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh CINEMA4D_Mesh {
16;
// Lever1
-4.481;-4.311;-6.25;,
-44.655;43.567;-6.25;,
5.095;3.724;-6.25;,
-35.079;51.602;-6.25;,
5.095;3.724;6.25;,
-35.079;51.602;6.25;,
-4.481;-4.311;6.25;,
-44.655;43.567;6.25;,
// Lever_Hold
-25.0;-9.375;-18.75;,
-25.0;9.375;-18.75;,
25.0;-9.375;-18.75;,
25.0;9.375;-18.75;,
25.0;-9.375;18.75;,
25.0;9.375;18.75;,
-25.0;-9.375;18.75;,
-25.0;9.375;18.75;;
12;
// Lever1
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// Lever_Hold
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;;
MeshNormals {
16;
// Lever1
0.088;-0.161;-0.036;,
-0.144;0.115;-0.036;,
0.144;-0.115;-0.036;,
-0.088;0.161;-0.036;,
0.144;-0.115;0.036;,
-0.088;0.161;0.036;,
0.088;-0.161;0.036;,
-0.144;0.115;0.036;,
// Lever_Hold
-0.144;-0.054;-0.108;,
-0.144;0.054;-0.108;,
0.144;-0.054;-0.108;,
0.144;0.054;-0.108;,
0.144;-0.054;0.108;,
0.144;0.054;0.108;,
-0.144;-0.054;0.108;,
-0.144;0.054;0.108;;
12;
// Lever1
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// Lever_Hold
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;;
}
MeshTextureCoords {
16;
// Lever1
0.027;0.399;,
0.027;0.437;,
0.035;0.399;,
0.035;0.437;,
0.035;0.437;,
0.035;0.399;,
0.027;0.437;,
0.027;0.399;,
// Lever_Hold
0.0;0.063;,
0.0;0.086;,
0.031;0.063;,
0.031;0.086;,
0.031;0.086;,
0.031;0.063;,
0.0;0.086;,
0.0;0.063;;
}
}

View file

@ -1,274 +0,0 @@
xof 0302txt 0064
// File created by CINEMA 4D
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
SWORD major;
SWORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
SWORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh CINEMA4D_Mesh {
16;
// Lever1
4.968;-3.861;6.175;,
44.767;43.898;-0.249;,
-4.623;4.154;6.346;,
35.177;51.913;-0.078;,
-5.577;3.277;-6.087;,
34.222;51.036;-12.511;,
4.014;-4.738;-6.258;,
43.813;43.021;-12.682;,
// Lever_Hold
-25.0;-9.375;-18.75;,
-25.0;9.375;-18.75;,
25.0;-9.375;-18.75;,
25.0;9.375;-18.75;,
25.0;-9.375;18.75;,
25.0;9.375;18.75;,
-25.0;-9.375;18.75;,
-25.0;9.375;18.75;;
12;
// Lever1
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// Lever_Hold
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;;
MeshNormals {
16;
// Lever1
-0.084;-0.158;0.054;,
0.145;0.117;0.017;,
-0.14;-0.112;0.055;,
0.09;0.164;0.018;,
-0.145;-0.117;-0.017;,
0.084;0.158;-0.054;,
-0.09;-0.164;-0.018;,
0.14;0.112;-0.055;,
// Lever_Hold
-0.144;-0.054;-0.108;,
-0.144;0.054;-0.108;,
0.144;-0.054;-0.108;,
0.144;0.054;-0.108;,
0.144;-0.054;0.108;,
0.144;0.054;0.108;,
-0.144;-0.054;0.108;,
-0.144;0.054;0.108;;
12;
// Lever1
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// Lever_Hold
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;;
}
MeshTextureCoords {
16;
// Lever1
0.027;0.399;,
0.027;0.437;,
0.035;0.399;,
0.035;0.437;,
0.035;0.437;,
0.035;0.399;,
0.027;0.437;,
0.027;0.399;,
// Lever_Hold
0.0;0.063;,
0.0;0.086;,
0.031;0.063;,
0.031;0.086;,
0.031;0.086;,
0.031;0.063;,
0.0;0.086;,
0.0;0.063;;
}
MeshMaterialList {
2;
12;
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1;
Material C4DMAT_NONE {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_Terrain {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 126 B

After

Width:  |  Height:  |  Size: 141 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 320 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 301 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 281 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 268 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 285 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 219 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 304 B