Tweak spawning of shulkers and endermen

This commit is contained in:
Wuzzy 2017-08-18 15:32:08 +02:00
parent 4927bcdc4e
commit 75d6806782
3 changed files with 4 additions and 3 deletions

View file

@ -178,7 +178,8 @@ mobs_mc.override.spawn = {
desert = { "group:sand" },
jungle = { "mcl_core:podzol", "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_flowers:fern" },
snow = { "mcl_core:snow", "mcl_core:snowblock", "mcl_core:dirt_with_grass_snow" },
end_city = { "mcl_end:purpur_block" },
-- End stone added for shulkers because End cities don't generate yet
end_city = { "mcl_end:end_stone", "mcl_end:purpur_block" },
nether = { "mcl_nether:netherrack", "mcl_nether:quartz_ore" },
-- Netherrack added because there are no Nether fortresses yet. TODO: Remove netherrac from list as soon they're available
nether_fortress = { "mcl_nether:nether_brick", "mcl_nether:netherrack" },