Fix bad is_ground_content across all mods

This commit is contained in:
Wuzzy 2017-01-04 22:36:51 +01:00
parent af36c9876c
commit 7e980234ce
32 changed files with 161 additions and 52 deletions

View file

@ -49,6 +49,7 @@ minetest.register_node("beds:bed_bottom", {
wield_image = "beds_bed.png",
wield_scale = {x=0.8,y=2.5,z=1.3},
drawtype = "nodebox",
is_ground_content = false,
tiles = {"beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_bed_leer.png", "beds_bed_side_bottom.png"},
paramtype = "light",
paramtype2 = "facedir",
@ -149,6 +150,7 @@ minetest.register_node("beds:bed_top", {
tiles = {"beds_bed_top_top.png^[transformR90", "beds_bed_leer.png", "beds_bed_side_top_r.png", "beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top.png", "beds_bed_leer.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {