Dump unused code in mcl_sprint mod

This commit is contained in:
Wuzzy 2017-05-20 19:18:37 +02:00
parent d13546246e
commit 8114ecf263
4 changed files with 104 additions and 268 deletions

View file

@ -10,16 +10,105 @@ distributed without any warranty.
--Configuration variables, these are all explained in README.md
mcl_sprint = {}
mcl_sprint.METHOD = 1
mcl_sprint.SPEED = 1.3
mcl_sprint.TIMEOUT = 0.5 --Only used if mcl_sprint.METHOD = 0
if mcl_sprint.METHOD == 0 then
-- UNTESTED
dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
elseif mcl_sprint.METHOD == 1 then
dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
else
minetest.log("error", "[mcl_sprint] mcl_sprint.METHOD is not set properly, using [E] to sprint.")
dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
local players = {}
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
sprinting = false,
timeOut = 0,
shouldSprint = false,
lastPos = player:getpos(),
sprintDistance = 0,
}
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
end)
minetest.register_globalstep(function(dtime)
--Get the gametime
local gameTime = minetest.get_gametime()
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
--Check if the player should be sprinting
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
players[playerName]["shouldSprint"] = true
else
players[playerName]["shouldSprint"] = false
end
local playerPos = player:getpos()
--If the player is sprinting, create particles behind and cause exhaustion
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
-- Exhaust player for sprinting
local lastPos = players[playerName].lastPos
local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
players[playerName].sprintDistance = players[playerName].sprintDistance + dist
if players[playerName].sprintDistance >= 1 then
local superficial = math.floor(players[playerName].sprintDistance)
mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
end
-- Sprint dirt particles
local numParticles = math.random(1, 2)
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
vel = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "default_dirt.png",
})
end
end
end
--Adjust player states
players[playerName].lastPos = playerPos
if players[playerName]["shouldSprint"] == true then --Stopped
local sprinting
-- Prevent sprinting if standing on soul sand or hungry
if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6) then
sprinting = false
else
sprinting = true
end
setSprinting(playerName, sprinting)
elseif players[playerName]["shouldSprint"] == false then
setSprinting(playerName, false)
end
end
end
end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if players[playerName] then
players[playerName]["sprinting"] = sprinting
-- Don't overwrite physics when standing on soul sand
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
if sprinting == true then
player:set_physics_override({speed=mcl_sprint.SPEED})
elseif sprinting == false then
player:set_physics_override({speed=1.0})
end
return true
end
end
return false
end