Dump unused code in mcl_sprint mod
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4 changed files with 104 additions and 268 deletions
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@ -10,16 +10,105 @@ distributed without any warranty.
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--Configuration variables, these are all explained in README.md
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mcl_sprint = {}
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mcl_sprint.METHOD = 1
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mcl_sprint.SPEED = 1.3
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mcl_sprint.TIMEOUT = 0.5 --Only used if mcl_sprint.METHOD = 0
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if mcl_sprint.METHOD == 0 then
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-- UNTESTED
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dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
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elseif mcl_sprint.METHOD == 1 then
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dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
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else
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minetest.log("error", "[mcl_sprint] mcl_sprint.METHOD is not set properly, using [E] to sprint.")
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dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
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local players = {}
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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sprinting = false,
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timeOut = 0,
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shouldSprint = false,
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lastPos = player:getpos(),
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sprintDistance = 0,
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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--Check if the player should be sprinting
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if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
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players[playerName]["shouldSprint"] = true
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else
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players[playerName]["shouldSprint"] = false
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end
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local playerPos = player:getpos()
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--If the player is sprinting, create particles behind and cause exhaustion
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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-- Exhaust player for sprinting
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local lastPos = players[playerName].lastPos
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local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
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players[playerName].sprintDistance = players[playerName].sprintDistance + dist
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if players[playerName].sprintDistance >= 1 then
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local superficial = math.floor(players[playerName].sprintDistance)
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mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
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players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
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end
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-- Sprint dirt particles
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local numParticles = math.random(1, 2)
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
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})
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end
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end
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end
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--Adjust player states
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players[playerName].lastPos = playerPos
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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-- Prevent sprinting if standing on soul sand or hungry
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if playerplus[playerName].nod_stand == "mcl_nether:soul_sand" or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6) then
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sprinting = false
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else
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sprinting = true
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end
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setSprinting(playerName, sprinting)
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elseif players[playerName]["shouldSprint"] == false then
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setSprinting(playerName, false)
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end
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end
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end
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end)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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-- Don't overwrite physics when standing on soul sand
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if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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if sprinting == true then
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player:set_physics_override({speed=mcl_sprint.SPEED})
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elseif sprinting == false then
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player:set_physics_override({speed=1.0})
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end
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return true
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end
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end
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return false
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end
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