Tweak mob shooting behaviour
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8a2e6d434d
commit
84ff24f8ed
3 changed files with 22 additions and 8 deletions
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@ -8,6 +8,7 @@ local S = minetest.get_translator("mobs_mc")
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local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mod_throwing = minetest.get_modpath("mcl_throwing") ~= nil
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local gotten_texture = {
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"mobs_mc_snowman.png",
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@ -51,7 +52,12 @@ mobs:register_mob("mobs_mc:snowman", {
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jump = true,
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makes_footstep_sound = true,
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attack_type = "shoot",
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arrow = "mobs_mc:snowball_entity",
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arrow = "mcl_throwing:snowball_entity",
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shoot_arrow = function(self, pos, dir)
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if mod_throwing then
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mcl_throwing.throw("mcl_throwing:snowball", pos, dir)
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end
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end,
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shoot_interval = 1,
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shoot_offset = 1,
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animation = {
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