Include hudbars mods, dump old hud mod
This commit is contained in:
parent
cef53c0828
commit
8619545f48
56 changed files with 2060 additions and 444 deletions
154
mods/hbarmor/init.lua
Normal file
154
mods/hbarmor/init.lua
Normal file
|
@ -0,0 +1,154 @@
|
|||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
if (not armor) or (not armor.def) then
|
||||
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
|
||||
end
|
||||
|
||||
local hbarmor = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hbarmor.armor = {}
|
||||
|
||||
-- Stores if player's HUD bar has been initialized so far.
|
||||
hbarmor.player_active = {}
|
||||
|
||||
-- Time difference in seconds between updates to the HUD armor bar.
|
||||
-- Increase this number for slow servers.
|
||||
hbarmor.tick = 0.1
|
||||
|
||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||
hbarmor.autohide = true
|
||||
|
||||
--load custom settings
|
||||
local set = minetest.setting_getbool("hbarmor_autohide")
|
||||
if set ~= nil then
|
||||
hbarmor.autohide = set
|
||||
end
|
||||
|
||||
set = minetest.setting_get("hbarmor_tick")
|
||||
if tonumber(set) ~= nil then
|
||||
hbarmor.tick = tonumber(set)
|
||||
end
|
||||
|
||||
|
||||
local must_hide = function(playername, arm)
|
||||
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
|
||||
end
|
||||
|
||||
local arm_printable = function(arm)
|
||||
return math.ceil(math.floor(arm+0.5))
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
|
||||
end
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
local hide
|
||||
if hbarmor.autohide then
|
||||
hide = must_hide(name, arm)
|
||||
else
|
||||
hide = false
|
||||
end
|
||||
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
|
||||
end
|
||||
end
|
||||
|
||||
--register and define armor HUD bar
|
||||
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%"))
|
||||
|
||||
function hbarmor.get_armor(player)
|
||||
if not player or not armor.def then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local def = armor.def[name] or nil
|
||||
if def and def.state and def.count then
|
||||
hbarmor.set_armor(name, def.state, def.count)
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hbarmor.set_armor(player_name, ges_state, items)
|
||||
local max_items = 4
|
||||
if items == 5 then
|
||||
max_items = items
|
||||
end
|
||||
local max = max_items * 65535
|
||||
local lvl = max - ges_state
|
||||
lvl = lvl/max
|
||||
if ges_state == 0 and items == 0 then
|
||||
lvl = 0
|
||||
end
|
||||
|
||||
hbarmor.armor[player_name] = math.min(lvl* (items * (100 / max_items)), 100)
|
||||
end
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--armor
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then
|
||||
arm = 0
|
||||
hbarmor.armor[name] = 0
|
||||
end
|
||||
if hbarmor.autohide then
|
||||
-- hide armor bar completely when there is none
|
||||
if must_hide(name, arm) then
|
||||
hb.hide_hudbar(player, "armor")
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
hb.unhide_hudbar(player, "armor")
|
||||
end
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
custom_hud(player)
|
||||
hbarmor.player_active[name] = true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hbarmor.player_active[name] = false
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hbarmor.tick or timer > 4 then
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if main_timer > hbarmor.tick then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if hbarmor.player_active[name] == true then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
|
||||
end
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
Loading…
Add table
Add a link
Reference in a new issue