Remove clouds when in void
This commit is contained in:
parent
ea841eecfb
commit
8773c4b52f
3 changed files with 5 additions and 5 deletions
|
@ -178,7 +178,7 @@ minetest.register_globalstep(function(dtime)
|
|||
-- Apply black sky in the Void and deal Void damage
|
||||
if pos.y < mcl_vars.mg_bedrock_overworld_max then
|
||||
-- Player reached the void, set black sky box
|
||||
player:set_sky("#000000", "plain")
|
||||
player:set_sky("#000000", "plain", nil, false)
|
||||
-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
|
||||
-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
|
||||
-- There should be a real skybox API.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue