Different arrow damage and speed based on charge

This commit is contained in:
Wuzzy 2017-02-21 22:51:07 +01:00
parent d4ea161f33
commit 878888b051
2 changed files with 60 additions and 18 deletions

View file

@ -33,50 +33,51 @@ minetest.register_node("mcl_throwing:arrow_box", {
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.4, y=0.4},
textures = {"mcl_throwing:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
_timer=0,
_lastpos={},
_damage=1, -- Damage on impact
_shooter=nil, -- ObjectRef of player or mob who shot it
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
self._timer=self._timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
if self._timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 3
if obj ~= self._shooter and obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
damage_groups={fleshy=self._damage},
}, nil)
self.object:remove()
end
else
local damage = 3
elseif obj ~= self._shooter then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
damage_groups={fleshy=self._damage},
}, nil)
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if self._lastpos.x~=nil then
local def = minetest.registered_nodes[node.name]
if (def and def.walkable) or not def then
minetest.add_item(self.lastpos, 'mcl_throwing:arrow')
minetest.add_item(self._lastpos, 'mcl_throwing:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self._lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY)