Different arrow damage and speed based on charge
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d4ea161f33
commit
878888b051
2 changed files with 60 additions and 18 deletions
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@ -33,50 +33,51 @@ minetest.register_node("mcl_throwing:arrow_box", {
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.4, y=0.4},
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textures = {"mcl_throwing:arrow_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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_timer=0,
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_lastpos={},
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_damage=1, -- Damage on impact
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_shooter=nil, -- ObjectRef of player or mob who shot it
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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self._timer=self._timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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if self._timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 3
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if obj ~= self._shooter and obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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damage_groups={fleshy=self._damage},
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}, nil)
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self.object:remove()
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end
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else
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local damage = 3
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elseif obj ~= self._shooter then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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damage_groups={fleshy=self._damage},
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}, nil)
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self.object:remove()
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end
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end
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end
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if self.lastpos.x~=nil then
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if self._lastpos.x~=nil then
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local def = minetest.registered_nodes[node.name]
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if (def and def.walkable) or not def then
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minetest.add_item(self.lastpos, 'mcl_throwing:arrow')
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minetest.add_item(self._lastpos, 'mcl_throwing:arrow')
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self.object:remove()
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self._lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY)
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