Update mobs_mc and update gameconfig
This updates and fixes mob spawn height for new realms. Also: Small zombie pigman size fixed.
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32 changed files with 113 additions and 75 deletions
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@ -140,12 +140,13 @@ local base_spawn_chance = 5000
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mobs:spawn({
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name = "mobs_mc:ocelot",
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nodes = mobs_mc.spawn.jungle,
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neighbors = {"air"},
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light_max = minetest.LIGHT_MAX+1,
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light_min = 0,
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chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate
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active_object_count = 12,
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min_height = 1, -- Right above ocean level
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max_height = 31000,
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min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level
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max_height = mobs_mc.spawn_height.overworld_max,
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on_spawn = function(self, pos)
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--[[ Note: Minecraft has a 1/3 spawn failure rate.
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In this mod it is emulated by reducing the spawn rate accordingly (see above). ]]
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