Update mobs_mc and update gameconfig
This updates and fixes mob spawn height for new realms. Also: Small zombie pigman size fixed.
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32 changed files with 113 additions and 75 deletions
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@ -60,7 +60,7 @@ mobs:register_mob("mobs_mc:squid", {
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-- Spawn near the water surface
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local water = tonumber(minetest.settings:get("water_level")) or 0
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local water = mobs_mc.spawn_height.water
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
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